local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L1_1 = {} L1_1.x = -1000.0 L1_1.z = -1000.0 L0_1.begin_pos = L1_1 L1_1 = {} L1_1.x = 2000.0 L1_1.z = 2000.0 L0_1.size = L1_1 L1_1 = {} L1_1.x = 0.762 L1_1.y = 7.537 L1_1.z = 82.769 L0_1.born_pos = L1_1 L1_1 = {} L1_1.x = 0.0 L1_1.y = 0.0 L1_1.z = 0.0 L0_1.born_rot = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.x = -0.157 L3_1.y = 7.537 L3_1.z = 77.901 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L3_1 = {} L4_1 = {} L4_1.x = 5.179 L4_1.y = 7.537 L4_1.z = 83.852 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L4_1 = {} L5_1 = {} L5_1.x = -5.508 L5_1.y = 7.537 L5_1.z = 83.434 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L5_1 = {} L6_1 = {} L6_1.x = 0.107 L6_1.y = 7.537 L6_1.z = 86.559 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.born_point_list = L1_1 L0_1.die_y = -20 L1_1 = {} L1_1.x = -1000.0 L1_1.z = -1000.0 L0_1.vision_anchor = L1_1 scene_config = L0_1 L0_1 = {} blocks = L0_1 L0_1 = {} block_rects = L0_1 L0_1 = {} dummy_points = L0_1 L0_1 = {} routes_config = L0_1