local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 144002013 L1_1 = {} monsters = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 13002 L2_1.npc_id = 2003057 L3_1 = {} L3_1.x = 572.377 L3_1.y = 187.978 L3_1.z = -501.831 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 340.22 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 101 L1_1[1] = L2_1 npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 13004 L2_1.gadget_id = 70220021 L3_1 = {} L3_1.x = 573.154 L3_1.y = 186.476 L3_1.z = -498.155 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 351.938 L3_1.y = 180.294 L3_1.z = 0.919 L2_1.rot = L3_1 L2_1.level = 1 L2_1.isOneoff = true L2_1.area_id = 101 L3_1 = {} L3_1.config_id = 13005 L3_1.gadget_id = 70220049 L4_1 = {} L4_1.x = 569.605 L4_1.y = 186.911 L4_1.z = -502.833 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 101 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 13001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = 570.033 L3_1.y = 186.769 L3_1.z = -501.76 L2_1.pos = L3_1 L2_1.area_id = 101 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1013001 L2_1.name = "ENTER_REGION_13001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_13001" L2_1.action = "action_EVENT_ENTER_REGION_13001" L3_1 = {} L3_1.config_id = 1013003 L3_1.name = "ANY_GADGET_DIE_13003" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_GADGET_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_13003" L3_1.action = "action_EVENT_ANY_GADGET_DIE_13003" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 13004 L5_1 = 13005 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 13001 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_13001" L5_1 = "ANY_GADGET_DIE_13003" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L3_1 = {} L4_1 = 13002 L3_1[1] = L4_1 L2_1.npcs = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 13001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_13001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7900501finish" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_13001 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 13004 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_13003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7900501finish" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_13003 = L1_1