local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 133223402 L1_1 = {} L1_1.group_id = 133223402 L1_1.isRandom = false L2_1 = {} L2_1[133223207] = 2 L1_1.child_group = L2_1 L1_1.notifyQuest = false L1_1.hasChild = true L1_1.selfSuiteId = 2 L1_1.hasMultiStatues = false L2_1 = {} L2_1[10001] = 2 L1_1.statuesMap = L2_1 defs = L1_1 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 402001 L2_1.gadget_id = 70290160 L3_1 = {} L3_1.x = -6064.978 L3_1.y = 208.817 L3_1.z = -2856.656 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 349.184 L2_1.rot = L3_1 L2_1.level = 33 L3_1 = GadgetState L3_1 = L3_1.GearStart L2_1.state = L3_1 L2_1.persistent = true L2_1.area_id = 18 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "Notified" L2_1.value = 0 L2_1.no_refresh = true L3_1 = {} L3_1.configId = 2 L3_1.name = "Seed" L3_1.value = 0 L3_1.no_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 402001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_2/TsurumiBirdFather" L1_1(L2_1)