local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133223083 L1_1 = {} L2_1 = {} L2_1.config_id = 83004 L2_1.monster_id = 24020301 L3_1 = {} L3_1.x = -5909.013 L3_1.y = 165.597 L3_1.z = -2642.075 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 32.506 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 33 L2_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L3_1 = {} L4_1 = 5009 L3_1[1] = L4_1 L2_1.affix = L3_1 L2_1.pose_id = 101 L2_1.climate_area_id = 7 L2_1.area_id = 18 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 83001 L2_1.gadget_id = 70211111 L3_1 = {} L3_1.x = -5901.464 L3_1.y = 169.212 L3_1.z = -2647.073 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 298.009 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.chest_drop_id = 1050145 L2_1.drop_count = 1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 83002 L3_1.gadget_id = 70350315 L4_1 = {} L4_1.x = -5912.146 L4_1.y = 165.591 L4_1.z = -2649.047 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 30.199 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 83006 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = -5908.396 L3_1.y = 165.604 L3_1.z = -2641.803 L2_1.pos = L3_1 L2_1.area_id = 18 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1083003 L2_1.name = "GADGET_STATE_CHANGE_83003" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_83003" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_83003" L3_1 = {} L3_1.config_id = 1083005 L3_1.name = "GADGET_STATE_CHANGE_83005" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_83005" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_83005" L4_1 = {} L4_1.config_id = 1083006 L4_1.name = "ENTER_REGION_83006" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_83006" L4_1.action = "action_EVENT_ENTER_REGION_83006" L4_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "battle" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 83004 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 83001 L5_1 = 83002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 83006 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_83003" L5_1 = "GADGET_STATE_CHANGE_83005" L6_1 = "ENTER_REGION_83006" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 83001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_83003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battle" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddEntityGlobalFloatValueByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = 83004 L4_2[1] = L5_2 L5_2 = "_MONSTERAFFIX_AIHITFEELING_LEVELTRIGGER" L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 83004 L5_2 = 133223083 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_83003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 83002 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearAction1 L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_83005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "progress" L5_2 = 1 L6_2 = 133223504 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_83005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if L2_2 ~= 83006 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "battle" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_83006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.AddEntityGlobalFloatValueByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = 83004 L4_2[1] = L5_2 L5_2 = "_MONSTERAFFIX_AIHITFEELING_LEVELTRIGGER" L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 83004 L5_2 = 133223083 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_83006 = L1_1