local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133222311 L1_1 = {} L1_1.gadget_Teleport_1 = 311002 L1_1.gadget_Teleport_2 = 311001 L1_1.gadget_Teleport_3 = 0 L1_1.gadget_Teleport_4 = 0 L1_1.pointarray_1 = 322200031 L1_1.pointarray_2 = 0 L1_1.pointarray_3 = 0 L1_1.pointarray_4 = 0 L1_1.gadget_TeleportOperator_1 = 311005 L1_1.gadget_TeleportOperator_2 = 311006 L1_1.gadget_TeleportOperator_3 = 0 L1_1.gadget_TeleportOperator_4 = 0 L1_1.group_ID = 133222311 L1_1.pointarray_Rotate = 322200034 L1_1.rotStep = 180 L2_1 = {} L3_1 = {} L4_1 = L1_1.gadget_Teleport_1 L5_1 = L1_1.gadget_Teleport_2 L6_1 = L1_1.pointarray_1 L7_1 = 10 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1[1] = L3_1 connectInfo = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 311001 L4_1.gadget_id = 70950095 L5_1 = {} L5_1.x = -4493.894 L5_1.y = 389.659 L5_1.z = -4247.371 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 111.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 2 L4_1.persistent = true L4_1.is_use_point_array = true L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 311002 L5_1.gadget_id = 70950095 L6_1 = {} L6_1.x = -4457.259 L6_1.y = 389.095 L6_1.z = -4260.197 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 291.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 2 L5_1.persistent = true L5_1.is_use_point_array = true L5_1.area_id = 14 L6_1 = {} L6_1.config_id = 311005 L6_1.gadget_id = 70950145 L7_1 = {} L7_1.x = -4485.44 L7_1.y = 74.253 L7_1.z = -4274.274 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 2 L6_1.persistent = true L6_1.area_id = 14 L7_1 = {} L7_1.config_id = 311006 L7_1.gadget_id = 70950145 L8_1 = {} L8_1.x = -4485.44 L8_1.y = 74.253 L8_1.z = -4274.274 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 2 L7_1.persistent = true L7_1.area_id = 14 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 311015 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 1.5 L5_1 = {} L5_1.x = -4493.894 L5_1.y = 390.576 L5_1.z = -4247.371 L4_1.pos = L5_1 L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 311016 L6_1 = RegionShape L6_1 = L6_1.SPHERE L5_1.shape = L6_1 L5_1.radius = 1.5 L6_1 = {} L6_1.x = -4457.259 L6_1.y = 390.037 L6_1.z = -4260.197 L5_1.pos = L6_1 L5_1.area_id = 14 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1311003 L4_1.name = "GADGET_CREATE_311003" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_CREATE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_CREATE_311003" L4_1.action = "action_EVENT_GADGET_CREATE_311003" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1311004 L5_1.name = "TIME_AXIS_PASS_311004" L6_1 = EventType L6_1 = L6_1.EVENT_TIME_AXIS_PASS L5_1.event = L6_1 L5_1.source = "Start" L5_1.condition = "condition_EVENT_TIME_AXIS_PASS_311004" L5_1.action = "action_EVENT_TIME_AXIS_PASS_311004" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1311015 L6_1.name = "ENTER_REGION_311015" L7_1 = EventType L7_1 = L7_1.EVENT_ENTER_REGION L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ENTER_REGION_311015" L6_1.action = "action_EVENT_ENTER_REGION_311015" L6_1.trigger_count = 0 L6_1.forbid_guest = false L7_1 = {} L7_1.config_id = 1311016 L7_1.name = "ENTER_REGION_311016" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_ENTER_REGION_311016" L7_1.action = "action_EVENT_ENTER_REGION_311016" L7_1.trigger_count = 0 L7_1.forbid_guest = false L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.triggers = L3_1 garbages = L2_1 L2_1 = {} L2_1.suite = 2 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/TeleportHighway" L2_1(L3_1)