local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133222112 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 112001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -4655.056 L3_1.y = 101.28 L3_1.z = -4252.836 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 292.106 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.point_type = 1008 L2_1.area_id = 14 L3_1 = {} L3_1.config_id = 112002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -4653.51 L4_1.y = 101.272 L4_1.z = -4255.721 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 91.892 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.point_type = 1008 L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 112003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -4663.515 L5_1.y = 100.965 L5_1.z = -4250.91 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 193.359 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.point_type = 1008 L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 112004 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -4668.865 L6_1.y = 100.817 L6_1.z = -4266.79 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 90.977 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.point_type = 1008 L5_1.area_id = 14 L6_1 = {} L6_1.config_id = 112005 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = -4671.389 L7_1.y = 100.903 L7_1.z = -4264.971 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 149.463 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 30 L6_1.point_type = 1008 L6_1.area_id = 14 L7_1 = {} L7_1.config_id = 112006 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = -4656.725 L8_1.y = 101.26 L8_1.z = -4262.045 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 139.617 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 30 L7_1.point_type = 1008 L7_1.area_id = 14 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 112001 L5_1 = 112002 L6_1 = 112003 L7_1 = 112004 L8_1 = 112005 L9_1 = 112006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1