local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133220659 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 659001 L2_1.gadget_id = 70360122 L3_1 = {} L3_1.x = -1857.865 L3_1.y = 192.951 L3_1.z = -4223.473 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.persistent = true L2_1.interact_id = 28 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 659002 L3_1.gadget_id = 70360122 L4_1 = {} L4_1.x = -1861.698 L4_1.y = 192.951 L4_1.z = -4223.493 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.persistent = true L3_1.interact_id = 29 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 659003 L4_1.gadget_id = 70360122 L5_1 = {} L5_1.x = -1861.803 L5_1.y = 192.951 L5_1.z = -4227.21 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.persistent = true L4_1.interact_id = 30 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 659004 L5_1.gadget_id = 70360122 L6_1 = {} L6_1.x = -1857.828 L6_1.y = 192.951 L6_1.z = -4227.161 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.persistent = true L5_1.interact_id = 31 L5_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1659005 L2_1.name = "GADGET_STATE_CHANGE_659005" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_659005" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_659005" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1659006 L3_1.name = "GROUP_LOAD_659006" L4_1 = EventType L4_1 = L4_1.EVENT_GROUP_LOAD L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_GROUP_LOAD_659006" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 659001 L5_1 = 659002 L6_1 = 659003 L7_1 = 659004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_659005" L5_1 = "GROUP_LOAD_659006" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 659001 ~= L2_2 then L2_2 = A1_2.param2 if 659002 ~= L2_2 then L2_2 = A1_2.param2 if 659003 ~= L2_2 then L2_2 = A1_2.param2 if 659004 ~= L2_2 then goto lbl_18 end end end end L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 ::lbl_18:: if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_659005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param2 if L2_2 == 659001 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "stone1" L5_2 = 1 L6_2 = 133220357 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = A1_2.param2 if L2_2 == 659002 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "stone2" L5_2 = 1 L6_2 = 133220357 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = A1_2.param2 if L2_2 == 659003 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "stone3" L5_2 = 1 L6_2 = 133220357 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = A1_2.param2 if L2_2 == 659004 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "stone4" L5_2 = 1 L6_2 = 133220357 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_659005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = {} L3_2 = nil L4_2 = table L4_2 = L4_2.insert L5_2 = L2_2 L6_2 = ScriptLib L6_2 = L6_2.GetGadgetStateByConfigId L7_2 = A0_2 L8_2 = 133220659 L9_2 = 659001 L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 = L6_2(L7_2, L8_2, L9_2) L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L4_2 = table L4_2 = L4_2.insert L5_2 = L2_2 L6_2 = ScriptLib L6_2 = L6_2.GetGadgetStateByConfigId L7_2 = A0_2 L8_2 = 133220659 L9_2 = 659002 L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 = L6_2(L7_2, L8_2, L9_2) L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L4_2 = table L4_2 = L4_2.insert L5_2 = L2_2 L6_2 = ScriptLib L6_2 = L6_2.GetGadgetStateByConfigId L7_2 = A0_2 L8_2 = 133220659 L9_2 = 659003 L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 = L6_2(L7_2, L8_2, L9_2) L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L4_2 = table L4_2 = L4_2.insert L5_2 = L2_2 L6_2 = ScriptLib L6_2 = L6_2.GetGadgetStateByConfigId L7_2 = A0_2 L8_2 = 133220659 L9_2 = 659004 L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 = L6_2(L7_2, L8_2, L9_2) L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L4_2 = 1 L5_2 = 4 L6_2 = 1 for L7_2 = L4_2, L5_2, L6_2 do L8_2 = "stone" L9_2 = L7_2 L3_2 = L8_2 .. L9_2 L8_2 = L2_2[L7_2] L9_2 = GadgetState L9_2 = L9_2.GearStart if L8_2 == L9_2 then L8_2 = ScriptLib L8_2 = L8_2.SetGroupVariableValueByGroup L9_2 = A0_2 L10_2 = L3_2 L11_2 = 1 L12_2 = 133220357 L8_2(L9_2, L10_2, L11_2, L12_2) end end L4_2 = 0 return L4_2 end action_EVENT_GROUP_LOAD_659006 = L1_1