local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133220384 L1_1 = {} L2_1 = {} L2_1.config_id = 384003 L2_1.monster_id = 21010101 L3_1 = {} L3_1.x = -2600.649 L3_1.y = 200.522 L3_1.z = -4002.56 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 144.89 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L2_1.disableWander = true L2_1.pose_id = 9016 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 384004 L3_1.monster_id = 21010101 L4_1 = {} L4_1.x = -2597.437 L4_1.y = 200.733 L4_1.z = -4002.557 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 332.51 L4_1.y = 213.894 L4_1.z = 351.169 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.disableWander = true L3_1.pose_id = 9010 L3_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 384001 L3_1.gadget_id = 70330064 L4_1 = {} L4_1.x = -2691.825 L4_1.y = 192.057 L4_1.z = -3910.732 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.interact_id = 35 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 384002 L4_1.gadget_id = 70900380 L5_1 = {} L5_1.x = -2692.026 L5_1.y = 196.379 L5_1.z = -3907.899 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 384005 L5_1.gadget_id = 70900380 L6_1 = {} L6_1.x = -2692.026 L6_1.y = 211.563 L6_1.z = -3907.899 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.area_id = 11 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 384003 L5_1 = 384004 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/ElectricCore" L1_1(L2_1)