local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133220374 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 374001 L2_1.gadget_id = 70290155 L3_1 = {} L3_1.x = -2114.548 L3_1.y = 150.473 L3_1.z = -4491.009 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 337.407 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 374002 L3_1.gadget_id = 70290156 L4_1 = {} L4_1.x = -2125.34 L4_1.y = 160.12 L4_1.z = -4460.24 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 338.093 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1374003 L2_1.name = "VARIABLE_CHANGE_374003" L3_1 = EventType L3_1 = L3_1.EVENT_VARIABLE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_VARIABLE_CHANGE_374003" L2_1.action = "action_EVENT_VARIABLE_CHANGE_374003" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "waterdown" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 374005 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 15 L4_1 = {} L4_1.x = -2185.813 L4_1.y = 180.776 L4_1.z = -4344.747 L3_1.pos = L4_1 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 374006 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 15 L5_1 = {} L5_1.x = -2210.477 L5_1.y = 187.378 L5_1.z = -4316.298 L4_1.pos = L5_1 L4_1.area_id = 11 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1374005 L3_1.name = "ENTER_REGION_374005" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_374005" L3_1.action = "action_EVENT_ENTER_REGION_374005" L4_1 = {} L4_1.config_id = 1374006 L4_1.name = "ENTER_REGION_374006" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_374006" L4_1.action = "action_EVENT_ENTER_REGION_374006" L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 374001 L5_1 = 374002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "VARIABLE_CHANGE_374003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "VARIABLE_CHANGE_374003" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "waterdown" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_374003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133220374 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_374003 = L1_1