local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133220368 L1_1 = {} L1_1.group_ID = 133220368 L1_1.trigger_playRegion = 368006 L1_1.gadget_1 = 368002 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 368001 L3_1.gadget_id = 70950068 L4_1 = {} L4_1.x = -2511.397 L4_1.y = 366.169 L4_1.z = -4442.522 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 5.385 L4_1.y = 342.425 L4_1.z = 11.791 L3_1.rot = L4_1 L3_1.level = 10 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 368002 L4_1.gadget_id = 70290116 L5_1 = {} L5_1.x = -2536.852 L5_1.y = 364.059 L5_1.z = -4431.434 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 1.417 L5_1.y = 25.115 L5_1.z = 357.053 L4_1.rot = L5_1 L4_1.level = 10 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 368003 L5_1.gadget_id = 70950069 L6_1 = {} L6_1.x = -2524.274 L6_1.y = 365.565 L6_1.z = -4432.401 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 10 L5_1.area_id = 11 L6_1 = {} L6_1.config_id = 368004 L6_1.gadget_id = 70950069 L7_1 = {} L7_1.x = -2538.457 L7_1.y = 364.452 L7_1.z = -4438.749 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 10 L6_1.area_id = 11 L7_1 = {} L7_1.config_id = 368005 L7_1.gadget_id = 70211131 L8_1 = {} L8_1.x = -2536.166 L8_1.y = 364.061 L8_1.z = -4429.521 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.434 L8_1.y = 198.677 L8_1.z = 358.79 L7_1.rot = L8_1 L7_1.level = 26 L7_1.drop_tag = "\232\167\163\232\176\156\232\182\133\231\186\167\231\168\187\229\166\187" L7_1.isOneoff = true L7_1.persistent = true L8_1 = {} L8_1.name = "chest" L8_1.exp = 1 L7_1.explore = L8_1 L7_1.area_id = 11 L8_1 = {} L8_1.config_id = 368008 L8_1.gadget_id = 70950068 L9_1 = {} L9_1.x = -2555.56 L9_1.y = 358.307 L9_1.z = -4461.667 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 353.523 L9_1.y = 342.675 L9_1.z = 340.244 L8_1.rot = L9_1 L8_1.level = 27 L9_1 = GadgetState L9_1 = L9_1.GearStart L8_1.state = L9_1 L8_1.area_id = 11 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 368006 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 40 L4_1 = {} L4_1.x = -2531.424 L4_1.y = 371.646 L4_1.z = -4449.874 L3_1.pos = L4_1 L3_1.area_id = 11 L4_1 = {} L5_1 = "Move_Electric_Stake_Play" L4_1[1] = L5_1 L3_1.team_ability_group_list = L4_1 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1368007 L3_1.name = "VARIABLE_CHANGE_368007" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_368007" L3_1.action = "action_EVENT_VARIABLE_CHANGE_368007" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 368001 L6_1 = 368002 L7_1 = 368004 L8_1 = 368008 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "VARIABLE_CHANGE_368007" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L6_1 = 368006 L5_1[1] = L6_1 L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 368005 L6_1[1] = L7_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_368007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133220444 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_368007 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/ChargingPort" L2_1(L3_1)