local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133220250 L1_1 = {} L2_1 = {} L2_1.config_id = 250001 L2_1.monster_id = 22010401 L3_1 = {} L3_1.x = -2762.822 L3_1.y = 200.191 L3_1.z = -4601.436 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 163.96 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_id = 1000100 L2_1.pose_id = 9013 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 250003 L3_1.monster_id = 21010501 L4_1 = {} L4_1.x = -2766.121 L4_1.y = 200.171 L4_1.z = -4593.935 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 166.992 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_id = 1000100 L3_1.pose_id = 9012 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 250005 L4_1.monster_id = 21010501 L5_1 = {} L5_1.x = -2765.598 L5_1.y = 200.534 L5_1.z = -4590.225 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 171.146 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.drop_id = 1000100 L4_1.pose_id = 9012 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 250006 L5_1.monster_id = 21010501 L6_1 = {} L6_1.x = -2768.936 L6_1.y = 200.379 L6_1.z = -4591.052 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 161.786 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.drop_id = 1000100 L5_1.pose_id = 9012 L5_1.area_id = 11 L6_1 = {} L6_1.config_id = 250007 L6_1.monster_id = 21030601 L7_1 = {} L7_1.x = -2759.282 L7_1.y = 200.062 L7_1.z = -4600.083 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 310.408 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 27 L6_1.drop_id = 1000100 L6_1.area_id = 11 L7_1 = {} L7_1.config_id = 250009 L7_1.monster_id = 21030601 L8_1 = {} L8_1.x = -2769.504 L8_1.y = 200.07 L8_1.z = -4600.285 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 11.698 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 27 L7_1.drop_id = 1000100 L7_1.area_id = 11 L8_1 = {} L8_1.config_id = 250010 L8_1.monster_id = 22010101 L9_1 = {} L9_1.x = -2759.223 L9_1.y = 200.32 L9_1.z = -4592.585 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 244.948 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 27 L8_1.drop_id = 1000100 L8_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 250002 L2_1.gadget_id = 70300107 L3_1 = {} L3_1.x = -2762.117 L3_1.y = 200.087 L3_1.z = -4604.193 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = GadgetState L3_1 = L3_1.GearStart L2_1.state = L3_1 L2_1.area_id = 11 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1250011 L2_1.name = "ANY_MONSTER_DIE_250011" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_250011" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_250011" L3_1 = {} L3_1.config_id = 1250012 L3_1.name = "ANY_MONSTER_DIE_250012" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_250012" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_250012" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 250001 L5_1 = 250003 L6_1 = 250005 L7_1 = 250006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 250002 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_250011" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 250007 L6_1 = 250009 L7_1 = 250010 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_250012" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_250011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133220250 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_250011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_250012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133220250" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_250012 = L1_1