local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133220074 L1_1 = {} L2_1 = {} L2_1.config_id = 74002 L2_1.monster_id = 25080201 L3_1 = {} L3_1.x = -2661.187 L3_1.y = 210.359 L3_1.z = -4205.29 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.pose_id = 1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 74004 L3_1.monster_id = 25080201 L4_1 = {} L4_1.x = -2664.103 L4_1.y = 210.124 L4_1.z = -4202.377 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 37.907 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.pose_id = 1 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 74005 L4_1.monster_id = 25080201 L5_1 = {} L5_1.x = -2667.534 L5_1.y = 210.216 L5_1.z = -4197.864 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 68.529 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 26 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 1 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 74009 L5_1.monster_id = 25080201 L6_1 = {} L6_1.x = -2695.888 L6_1.y = 211.574 L6_1.z = -4192.926 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 88.16 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 26 L5_1.drop_id = 1000100 L5_1.pose_id = 1 L5_1.area_id = 11 L6_1 = {} L6_1.config_id = 74010 L6_1.monster_id = 25080201 L7_1 = {} L7_1.x = -2697.156 L7_1.y = 211.726 L7_1.z = -4189.74 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 89.208 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 26 L6_1.drop_id = 1000100 L6_1.pose_id = 1 L6_1.area_id = 11 L7_1 = {} L7_1.config_id = 74011 L7_1.monster_id = 25070101 L8_1 = {} L8_1.x = -2691.635 L8_1.y = 211.064 L8_1.z = -4190.774 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 93.561 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 26 L7_1.drop_id = 1000100 L7_1.area_id = 11 L8_1 = {} L8_1.config_id = 74012 L8_1.monster_id = 25010501 L9_1 = {} L9_1.x = -2691.131 L9_1.y = 211.003 L9_1.z = -4188.286 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 102.92 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 26 L8_1.drop_id = 1000100 L8_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 74001 L2_1.gadget_id = 70710475 L3_1 = {} L3_1.x = -2662.719 L3_1.y = 210.745 L3_1.z = -4207.614 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 357.9 L3_1.y = 160.644 L3_1.z = 10.114 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 74003 L3_1.gadget_id = 70710475 L4_1 = {} L4_1.x = -2667.417 L4_1.y = 210.594 L4_1.z = -4201.644 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 355.448 L4_1.y = 292.497 L4_1.z = 352.366 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 74014 L4_1.gadget_id = 70710475 L5_1 = {} L5_1.x = -2661.461 L5_1.y = 210.756 L5_1.z = -4209.094 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.251 L5_1.y = 316.134 L5_1.z = 349.97 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1074006 L2_1.name = "ANY_MONSTER_DIE_74006" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_74006" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_74006" L3_1 = {} L3_1.config_id = 1074008 L3_1.name = "ANY_MONSTER_DIE_74008" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_74008" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_74008" L4_1 = {} L4_1.config_id = 1074013 L4_1.name = "QUEST_FINISH_74013" L5_1 = EventType L5_1 = L5_1.EVENT_QUEST_FINISH L4_1.event = L5_1 L4_1.source = "1200518" L4_1.condition = "" L4_1.action = "action_EVENT_QUEST_FINISH_74013" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 74001 L5_1 = 74003 L6_1 = 74014 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_FINISH_74013" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 74002 L6_1 = 74004 L7_1 = 74005 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 74001 L6_1 = 74003 L7_1 = 74014 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_74006" L6_1 = "QUEST_FINISH_74013" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 74009 L7_1 = 74010 L8_1 = 74011 L9_1 = 74012 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_74008" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_74006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133220074 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = {} L2_2.x = -2665 L2_2.y = 210 L2_2.z = -4199 L3_2 = ScriptLib L3_2 = L3_2.ShowReminderRadius L4_2 = A0_2 L5_2 = 400004 L6_2 = L2_2 L7_2 = 80 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ANY_MONSTER_DIE_74006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_74008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1332200741" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_74008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133220074 L4_2.suite = 4 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_74013 = L1_1