local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133217276 L1_1 = {} L2_1 = {} L2_1.config_id = 276001 L2_1.monster_id = 25030301 L3_1 = {} L3_1.x = -4317.823 L3_1.y = 200.63 L3_1.z = -3859.644 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L2_1.disableWander = true L2_1.area_id = 14 L3_1 = {} L3_1.config_id = 276003 L3_1.monster_id = 25070101 L4_1 = {} L4_1.x = -4315.831 L4_1.y = 199.801 L4_1.z = -3848.801 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 248.206 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L3_1.disableWander = true L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 276007 L4_1.monster_id = 25010501 L5_1 = {} L5_1.x = -4324.626 L5_1.y = 202.156 L5_1.z = -3847.077 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 85.252 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L4_1.disableWander = true L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 276010 L5_1.monster_id = 25010401 L6_1 = {} L6_1.x = -4323.815 L6_1.y = 203.767 L6_1.z = -3856.708 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 33.821 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L5_1.disableWander = true L5_1.area_id = 14 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 276004 L2_1.gadget_id = 70211102 L3_1 = {} L3_1.x = -4323.326 L3_1.y = 201.854 L3_1.z = -3851.339 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 13.001 L3_1.y = 73.827 L3_1.z = 4.77 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 14 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 276005 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = -4323.122 L3_1.y = 201.985 L3_1.z = -3851.331 L2_1.pos = L3_1 L2_1.area_id = 14 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1276005 L2_1.name = "ENTER_REGION_276005" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_276005" L2_1.action = "action_EVENT_ENTER_REGION_276005" L3_1 = {} L3_1.config_id = 1276006 L3_1.name = "ANY_MONSTER_DIE_276006" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_276006" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_276006" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 276002 L3_1.monster_id = 25030301 L4_1 = {} L4_1.x = -4316.083 L4_1.y = 199.612 L4_1.z = -3842.032 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 185.623 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L3_1.disableWander = true L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 276008 L4_1.monster_id = 25010201 L5_1 = {} L5_1.x = -4318.521 L5_1.y = 199.922 L5_1.z = -3852.96 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.35 L5_1.y = 35.828 L5_1.z = 4.921 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 276009 L5_1.monster_id = 25010201 L6_1 = {} L6_1.x = -4319.25 L6_1.y = 199.705 L6_1.z = -3849.773 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.668 L6_1.y = 93.611 L6_1.z = 3.625 L5_1.rot = L6_1 L5_1.level = 30 L5_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L5_1.area_id = 14 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.monsters = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 276004 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 276005 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_276005" L5_1 = "ANY_MONSTER_DIE_276006" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 276001 L6_1 = 276003 L7_1 = 276007 L8_1 = 276010 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_276006" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 276005 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_276005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 276004 L5_2 = GadgetState L5_2 = L5_2.ChestLocked L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133217276 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1002 L5_2 = 1 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_276005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_276006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 276004 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1002 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_276006 = L1_1