local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133213300 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 300001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -3317.741 L3_1.y = 201.36 L3_1.z = -3583.472 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 12 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 300002 L3_1 = {} L3_1.x = -3316.387 L3_1.y = 201.104 L3_1.z = -3589.47 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 315.673 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 12 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 300003 L4_1 = {} L4_1.x = -3323.829 L4_1.y = 200.318 L4_1.z = -3587.582 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 59.277 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 12 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 300004 L5_1 = {} L5_1.x = -3324.17 L5_1.y = 200.729 L5_1.z = -3583.966 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 89.046 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 12 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 300005 L6_1 = {} L6_1.x = -3320.266 L6_1.y = 200.501 L6_1.z = -3590.326 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 24.989 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 12 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 300006 L7_1 = {} L7_1.x = -3322.901 L7_1.y = 201.6 L7_1.z = -3579.003 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 151.129 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 12 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1008 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1009 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)