local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133212445 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 445004 L2_1.gadget_id = 70950109 L3_1 = {} L3_1.x = -3995.774 L3_1.y = 200.961 L3_1.z = -2274.919 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 271.907 L3_1.y = 255.376 L3_1.z = 229.29 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 13 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 445007 L3_1.gadget_id = 70330083 L4_1 = {} L4_1.x = -4218.415 L4_1.y = 198.118 L4_1.z = -2497.066 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 281.342 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 445008 L4_1.gadget_id = 70330083 L5_1 = {} L5_1.x = -4208.39 L5_1.y = 198.971 L5_1.z = -2490.965 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 47.582 L5_1.z = 351.935 L4_1.rot = L5_1 L4_1.level = 27 L4_1.area_id = 13 L5_1 = {} L5_1.config_id = 445010 L5_1.gadget_id = 70330083 L6_1 = {} L6_1.x = -4217.227 L6_1.y = 199.681 L6_1.z = -2507.248 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 195.795 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.area_id = 13 L6_1 = {} L6_1.config_id = 445011 L6_1.gadget_id = 70350292 L7_1 = {} L7_1.x = -4217.305 L7_1.y = 201.257 L7_1.z = -2507.235 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 27 L7_1 = GadgetState L7_1 = L7_1.GearStart L6_1.state = L7_1 L6_1.area_id = 13 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1445006 L3_1.name = "GADGET_STATE_CHANGE_445006" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_445006" L3_1.action = "" L3_1.trigger_count = 0 L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 445004 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1