local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133212299 L1_1 = {} L2_1 = {} L2_1.config_id = 299001 L2_1.monster_id = 25100101 L3_1 = {} L3_1.x = -3595.027 L3_1.y = 200.595 L3_1.z = -2621.896 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 120.087 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_id = 1000100 L2_1.pose_id = 1002 L2_1.area_id = 13 L3_1 = {} L3_1.config_id = 299002 L3_1.monster_id = 25080301 L4_1 = {} L4_1.x = -3597.953 L4_1.y = 200.019 L4_1.z = -2625.795 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 62.157 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_id = 1000100 L3_1.pose_id = 1004 L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 299003 L4_1.monster_id = 25080301 L5_1 = {} L5_1.x = -3598.358 L5_1.y = 200.073 L5_1.z = -2622.055 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 355.409 L5_1.y = 89.658 L5_1.z = 358.904 L4_1.rot = L5_1 L4_1.level = 27 L4_1.drop_id = 1000100 L4_1.pose_id = 1004 L4_1.area_id = 13 L5_1 = {} L5_1.config_id = 299004 L5_1.monster_id = 25080301 L6_1 = {} L6_1.x = -3597.219 L6_1.y = 200.032 L6_1.z = -2618.246 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 149.467 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.drop_id = 1000100 L5_1.pose_id = 1004 L5_1.area_id = 13 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 299006 L2_1.gadget_id = 70950123 L3_1 = {} L3_1.x = -3592.55 L3_1.y = 203.958 L3_1.z = -2621.332 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 11.794 L3_1.y = 250.692 L3_1.z = 351.543 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 13 L3_1 = {} L3_1.config_id = 299007 L3_1.gadget_id = 70950124 L4_1 = {} L4_1.x = -3593.01 L4_1.y = 206.88 L4_1.z = -2618.358 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 316.66 L4_1.y = 176.626 L4_1.z = 332.598 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 13 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1299005 L2_1.name = "ANY_MONSTER_DIE_299005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_299005" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_299005" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 299006 L5_1 = 299007 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 299001 L6_1 = 299002 L7_1 = 299003 L8_1 = 299004 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 299006 L6_1 = 299007 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_299005" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_299005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7219612_finish" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7219614_finish" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_299005 = L1_1