local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133210217 L1_1 = {} L2_1 = {} L2_1.config_id = 217004 L2_1.monster_id = 25010301 L3_1 = {} L3_1.x = -4066.637 L3_1.y = 200.588 L3_1.z = -684.524 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 77.596 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.drop_id = 1000100 L3_1 = {} L4_1 = 1018 L3_1[1] = L4_1 L2_1.affix = L3_1 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 217005 L3_1.monster_id = 25010301 L4_1 = {} L4_1.x = -4067.387 L4_1.y = 201.447 L4_1.z = -680.512 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 105.832 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 1018 L4_1[1] = L5_1 L3_1.affix = L4_1 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 217006 L4_1.monster_id = 25030201 L5_1 = {} L5_1.x = -4065.46 L5_1.y = 200.809 L5_1.z = -683.182 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 90.843 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_id = 1000100 L4_1.area_id = 17 L5_1 = {} L5_1.config_id = 217007 L5_1.monster_id = 25070101 L6_1 = {} L6_1.x = -4064.11 L6_1.y = 201.089 L6_1.z = -681.56 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 95.067 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.drop_id = 1000100 L6_1 = {} L7_1 = 1006 L8_1 = 1009 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.affix = L6_1 L5_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 217010 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 11 L3_1 = {} L3_1.x = -4042.552 L3_1.y = 200.289 L3_1.z = -682.446 L2_1.pos = L3_1 L2_1.area_id = 17 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1217001 L2_1.name = "QUEST_START_217001" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_START L2_1.event = L3_1 L2_1.source = "7216504" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_START_217001" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1217002 L3_1.name = "ANY_MONSTER_DIE_217002" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_217002" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_217002" L4_1 = {} L4_1.config_id = 1217003 L4_1.name = "ANY_MONSTER_DIE_217003" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_217003" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_217003" L5_1 = {} L5_1.config_id = 1217008 L5_1.name = "TIME_AXIS_PASS_217008" L6_1 = EventType L6_1 = L6_1.EVENT_TIME_AXIS_PASS L5_1.event = L6_1 L5_1.source = "addmonster" L5_1.condition = "condition_EVENT_TIME_AXIS_PASS_217008" L5_1.action = "action_EVENT_TIME_AXIS_PASS_217008" L6_1 = {} L6_1.config_id = 1217009 L6_1.name = "TIME_AXIS_PASS_217009" L7_1 = EventType L7_1 = L7_1.EVENT_TIME_AXIS_PASS L6_1.event = L7_1 L6_1.source = "addmonster" L6_1.condition = "condition_EVENT_TIME_AXIS_PASS_217009" L6_1.action = "action_EVENT_TIME_AXIS_PASS_217009" L7_1 = {} L7_1.config_id = 1217010 L7_1.name = "ENTER_REGION_217010" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_ENTER_REGION_217010" L7_1.action = "action_EVENT_ENTER_REGION_217010" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1217011 L8_1.name = "ANY_MONSTER_DIE_217011" L9_1 = EventType L9_1 = L9_1.EVENT_ANY_MONSTER_DIE L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_ANY_MONSTER_DIE_217011" L8_1.action = "action_EVENT_ANY_MONSTER_DIE_217011" L9_1 = {} L9_1.config_id = 1217012 L9_1.name = "QUEST_FINISH_217012" L10_1 = EventType L10_1 = L10_1.EVENT_QUEST_FINISH L9_1.event = L10_1 L9_1.source = "7216504" L9_1.condition = "" L9_1.action = "action_EVENT_QUEST_FINISH_217012" L9_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "questfinish" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.io_type = 1 L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_217001" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "questfinish" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 L2_1.variables = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 217010 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "TIME_AXIS_PASS_217008" L5_1 = "TIME_AXIS_PASS_217009" L6_1 = "ENTER_REGION_217010" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "questfinish" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 L2_1.variables = L3_1 L1_1[2] = L2_1 L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 217004 L5_1 = {} L5_1.config_id = 217005 L6_1 = {} L6_1.config_id = 217006 L7_1 = {} L7_1.config_id = 217007 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_217002" L5_1 = "ANY_MONSTER_DIE_217003" L6_1 = "ANY_MONSTER_DIE_217011" L7_1 = "QUEST_FINISH_217012" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "questfinish" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 L2_1.variables = L3_1 L1_1[3] = L2_1 L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "questfinish" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 L2_1.variables = L3_1 L1_1[4] = L2_1 suite_disk = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_217001" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 217010 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "TIME_AXIS_PASS_217008" L6_1 = "TIME_AXIS_PASS_217009" L7_1 = "ENTER_REGION_217010" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 217004 L7_1 = 217005 L8_1 = 217006 L9_1 = 217007 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_217002" L7_1 = "ANY_MONSTER_DIE_217003" L8_1 = "ANY_MONSTER_DIE_217011" L9_1 = "QUEST_FINISH_217012" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 133210217 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_217001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "QuestState" L5_2 = 133210071 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_217002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 32100136 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7216504" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_217002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "QuestState" L5_2 = 133210071 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_217003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 32100137 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7216504" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_217003 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_217008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "QuestState" L5_2 = 133210071 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 32100133 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end else L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "QuestState" L5_2 = 133210071 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 1 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "QuestState" L5_2 = 133210071 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 2 then goto lbl_54 end end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 32100184 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end end ::lbl_54:: L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_217008 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_217009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = {} L2_2.x = -4068 L2_2.y = 201 L2_2.z = -682.41 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 2 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.GoToFlowSuite L5_2 = A0_2 L6_2 = 133210217 L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L4_2 = 0 return L4_2 end action_EVENT_TIME_AXIS_PASS_217009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 217010 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_217010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "addmonster" L5_2 = {} L6_2 = 1 L7_2 = 4 L5_2[1] = L6_2 L5_2[2] = L7_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_217010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "QuestState" L5_2 = 133210071 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_217011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 32100138 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7216504" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_217011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 133210217 L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_217012 = L1_1