local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133210199 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 199001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -3820.106 L3_1.y = 114.792 L3_1.z = -740.697 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 10.545 L3_1.y = 244.412 L3_1.z = 6.744 L2_1.rot = L3_1 L2_1.level = 30 L2_1.point_type = 1008 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 199002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -3817.237 L4_1.y = 113.602 L4_1.z = -747.712 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 14.324 L4_1.y = 212.067 L4_1.z = 1.652 L3_1.rot = L4_1 L3_1.level = 30 L3_1.point_type = 1008 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 199003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -3832.534 L5_1.y = 114.808 L5_1.z = -733.305 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 346.31 L5_1.y = 100.598 L5_1.z = 341.49 L4_1.rot = L5_1 L4_1.level = 30 L4_1.point_type = 1008 L4_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 199001 L5_1 = 199002 L6_1 = 199003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1