local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133106308 L1_1 = {} L2_1 = {} L2_1.config_id = 308001 L2_1.monster_id = 25010201 L3_1 = {} L3_1.x = -949.646 L3_1.y = 207.367 L3_1.z = 966.679 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 32 L2_1.drop_id = 1000100 L2_1.pose_id = 9003 L2_1.area_id = 8 L3_1 = {} L3_1.config_id = 308002 L3_1.monster_id = 25010201 L4_1 = {} L4_1.x = -955.384 L4_1.y = 208.781 L4_1.z = 975.892 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 159.18 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.drop_id = 1000100 L3_1.pose_id = 9006 L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 308003 L4_1.monster_id = 25010301 L5_1 = {} L5_1.x = -956.276 L5_1.y = 208.744 L5_1.z = 961.611 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 32 L4_1.drop_id = 1000100 L4_1.pose_id = 9002 L4_1.area_id = 8 L5_1 = {} L5_1.config_id = 308004 L5_1.monster_id = 25010501 L6_1 = {} L6_1.x = -963.946 L6_1.y = 210.098 L6_1.z = 969.993 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 85.998 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 32 L5_1.drop_id = 1000100 L5_1.pose_id = 9002 L5_1.area_id = 8 L6_1 = {} L6_1.config_id = 308005 L6_1.monster_id = 25010701 L7_1 = {} L7_1.x = -954.335 L7_1.y = 207.889 L7_1.z = 972.472 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 32 L6_1.drop_id = 1000100 L6_1.pose_id = 9009 L6_1.area_id = 8 L7_1 = {} L7_1.config_id = 308006 L7_1.monster_id = 25070101 L8_1 = {} L8_1.x = -989.84 L8_1.y = 217.976 L8_1.z = 958.954 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 85.363 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 32 L7_1.drop_id = 1000100 L7_1.area_id = 8 L8_1 = {} L8_1.config_id = 308007 L8_1.monster_id = 25010301 L9_1 = {} L9_1.x = -986.52 L9_1.y = 217.999 L9_1.z = 962.748 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 116.282 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 32 L8_1.drop_id = 1000100 L8_1.area_id = 8 L9_1 = {} L9_1.config_id = 308008 L9_1.monster_id = 25010501 L10_1 = {} L10_1.x = -989.727 L10_1.y = 216.602 L10_1.z = 952.221 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 57.224 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 32 L9_1.drop_id = 1000100 L9_1.area_id = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1308009 L2_1.name = "ANY_MONSTER_DIE_308009" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_308009" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_308009" L3_1 = {} L3_1.config_id = 1308010 L3_1.name = "ANY_MONSTER_DIE_308010" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_308010" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_308010" L4_1 = {} L4_1.config_id = 1308011 L4_1.name = "VARIABLE_CHANGE_308011" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_308011" L4_1.action = "action_EVENT_VARIABLE_CHANGE_308011" L5_1 = {} L5_1.config_id = 1308012 L5_1.name = "ANY_MONSTER_DIE_308012" L6_1 = EventType L6_1 = L6_1.EVENT_ANY_MONSTER_DIE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_308012" L5_1.action = "action_EVENT_ANY_MONSTER_DIE_308012" L6_1 = {} L6_1.config_id = 1308013 L6_1.name = "ANY_MONSTER_DIE_308013" L7_1 = EventType L7_1 = L7_1.EVENT_ANY_MONSTER_DIE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ANY_MONSTER_DIE_308013" L6_1.action = "action_EVENT_ANY_MONSTER_DIE_308013" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "thiefNum" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 308001 L6_1 = 308002 L7_1 = 308003 L8_1 = 308004 L9_1 = 308005 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_308009" L6_1 = "ANY_MONSTER_DIE_308010" L7_1 = "VARIABLE_CHANGE_308011" L8_1 = "ANY_MONSTER_DIE_308012" L9_1 = "ANY_MONSTER_DIE_308013" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 308006 L7_1 = 308007 L8_1 = 308008 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_308009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133106308 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = {} L2_2.x = -955 L2_2.y = 208 L2_2.z = 968 L3_2 = ScriptLib L3_2 = L3_2.ShowReminderRadius L4_2 = A0_2 L5_2 = 400004 L6_2 = L2_2 L7_2 = 50 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = {} L3_2.x = -955 L3_2.y = 208 L3_2.z = 968 L4_2 = ScriptLib L4_2 = L4_2.ScenePlaySound L5_2 = A0_2 L6_2 = {} L6_2.play_pos = L3_2 L6_2.sound_name = "LevelHornSound001" L6_2.play_type = 1 L6_2.is_broadcast = false L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_soundplay" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ANY_MONSTER_DIE_308009 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 308006 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_308010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "thiefNum" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_308010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "thiefNum" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_308011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1331063081" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_308011 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 308007 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_308012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "thiefNum" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_308012 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 308008 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_308013 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "thiefNum" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_308013 = L1_1