local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133106203 L1_1 = {} L2_1 = {} L2_1.config_id = 203001 L2_1.monster_id = 20011301 L3_1 = {} L3_1.x = -284.382 L3_1.y = 219.665 L3_1.z = 773.768 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 14.833 L3_1.y = 0.582 L3_1.z = 4.467 L2_1.rot = L3_1 L2_1.level = 32 L2_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L2_1.area_id = 8 L3_1 = {} L3_1.config_id = 203003 L3_1.monster_id = 20011201 L4_1 = {} L4_1.x = -286.495 L4_1.y = 220.091 L4_1.z = 771.131 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 7.883 L4_1.y = 43.609 L4_1.z = 13.362 L3_1.rot = L4_1 L3_1.level = 32 L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 203004 L4_1.monster_id = 20011201 L5_1 = {} L5_1.x = -282.629 L5_1.y = 220.083 L5_1.z = 772.173 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 13.22 L5_1.y = 311.649 L5_1.z = 351.88 L4_1.rot = L5_1 L4_1.level = 32 L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L4_1.area_id = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 203005 L2_1.gadget_id = 70290009 L3_1 = {} L3_1.x = -280.884 L3_1.y = 220.194 L3_1.z = 770.99 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 14.833 L3_1.y = 0.582 L3_1.z = 4.467 L2_1.rot = L3_1 L2_1.level = 32 L2_1.area_id = 8 L3_1 = {} L3_1.config_id = 203006 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -280.884 L4_1.y = 220.194 L4_1.z = 770.99 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 14.833 L4_1.y = 0.582 L4_1.z = 4.467 L3_1.rot = L4_1 L3_1.level = 32 L3_1.point_type = 3005 L3_1.owner = 203005 L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 203007 L4_1.gadget_id = 70290009 L5_1 = {} L5_1.x = -287.783 L5_1.y = 220.545 L5_1.z = 768.617 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.383 L5_1.y = 72.227 L5_1.z = 15.472 L4_1.rot = L5_1 L4_1.level = 32 L4_1.area_id = 8 L5_1 = {} L5_1.config_id = 203008 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -287.783 L6_1.y = 220.545 L6_1.z = 768.617 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.384 L6_1.y = 72.224 L6_1.z = 15.472 L5_1.rot = L6_1 L5_1.level = 32 L5_1.point_type = 3005 L5_1.owner = 203007 L5_1.area_id = 8 L6_1 = {} L6_1.config_id = 203009 L6_1.gadget_id = 70290009 L7_1 = {} L7_1.x = -288.835 L7_1.y = 219.636 L7_1.z = 772.547 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 4.391 L7_1.y = 269.711 L7_1.z = 345.144 L6_1.rot = L7_1 L6_1.level = 32 L6_1.area_id = 8 L7_1 = {} L7_1.config_id = 203010 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = -288.835 L8_1.y = 219.636 L8_1.z = 772.547 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 4.391 L8_1.y = 269.711 L8_1.z = 345.144 L7_1.rot = L8_1 L7_1.level = 32 L7_1.point_type = 3005 L7_1.owner = 203009 L7_1.area_id = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1203011 L2_1.name = "MONSTER_BATTLE_203011" L3_1 = EventType L3_1 = L3_1.EVENT_MONSTER_BATTLE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_MONSTER_BATTLE_203011" L2_1.action = "action_EVENT_MONSTER_BATTLE_203011" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 203003 L5_1 = 203004 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 203005 L5_1 = 203006 L6_1 = 203007 L7_1 = 203008 L8_1 = 203009 L9_1 = 203010 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "MONSTER_BATTLE_203011" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 203003 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_203011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 203001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 203002 L4_2.delay_time = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_203011 = L1_1