local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133104913 L1_1 = {} L1_1.gadget_1 = 913006 L2_1 = {} L3_1 = {} L3_1.config_id = 913001 L3_1.monster_id = 21010201 L4_1 = {} L4_1.x = 492.414 L4_1.y = 214.937 L4_1.z = 467.565 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 112.755 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 19 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 913002 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = 494.654 L5_1.y = 214.61 L5_1.z = 462.123 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 19 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.area_id = 9 L5_1 = {} L5_1.config_id = 913003 L5_1.monster_id = 21020301 L6_1 = {} L6_1.x = 490.537 L6_1.y = 215.014 L6_1.z = 464.251 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 73.929 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 19 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.area_id = 9 L6_1 = {} L6_1.config_id = 913004 L6_1.monster_id = 21020201 L7_1 = {} L7_1.x = 497.49 L7_1.y = 214.536 L7_1.z = 469.691 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 358.346 L7_1.y = 235.98 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 19 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.area_id = 9 L7_1 = {} L7_1.config_id = 913005 L7_1.monster_id = 21030201 L8_1 = {} L8_1.x = 488.679 L8_1.y = 215.089 L8_1.z = 470.429 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 131.354 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 19 L7_1.drop_id = 1000100 L7_1.disableWander = true L7_1.area_id = 9 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 913006 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 25 L4_1 = {} L4_1.x = 494.491 L4_1.y = 214.628 L4_1.z = 465.434 L3_1.pos = L4_1 L3_1.area_id = 9 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1913006 L3_1.name = "ENTER_REGION_913006" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_913006" L3_1.action = "" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1913007 L4_1.name = "ANY_MONSTER_DIE_913007" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_913007" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_913007" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 913006 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_913006" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L4_1 = {} L5_1 = {} L6_1 = 913001 L7_1 = 913002 L8_1 = 913003 L9_1 = 913004 L10_1 = 913005 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_913007" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = L2_2(A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 2211606 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = L1_1.gadget_1 if L2_2 == L3_2 then L2_2 = true return L2_2 end end end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_913006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_913007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1331049131" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_913007 = L2_1