local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133104174 L1_1 = {} L2_1 = {} L2_1.config_id = 174001 L2_1.monster_id = 25030301 L3_1 = {} L3_1.x = 296.49 L3_1.y = 201.845 L3_1.z = 44.301 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 35.701 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 15 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.area_id = 9 L3_1 = {} L3_1.config_id = 174002 L3_1.monster_id = 25030301 L4_1 = {} L4_1.x = 297.564 L4_1.y = 202.971 L4_1.z = 52.069 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 278.015 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.drop_id = 1000100 L3_1.pose_id = 9003 L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 174003 L4_1.monster_id = 25030201 L5_1 = {} L5_1.x = 293.694 L5_1.y = 203.46 L5_1.z = 51.966 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 358.114 L5_1.y = 125.94 L5_1.z = 358.633 L4_1.rot = L5_1 L4_1.level = 15 L4_1.drop_id = 1000100 L4_1.area_id = 9 L5_1 = {} L5_1.config_id = 174004 L5_1.monster_id = 25070101 L6_1 = {} L6_1.x = 298.871 L6_1.y = 201.399 L6_1.z = 41.813 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 334.798 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L5_1.drop_id = 1000100 L5_1.area_id = 9 L6_1 = {} L6_1.config_id = 174005 L6_1.monster_id = 25060101 L7_1 = {} L7_1.x = 307.752 L7_1.y = 201.173 L7_1.z = 44.071 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 288.206 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 15 L6_1.drop_id = 1000100 L6_1.area_id = 9 L7_1 = {} L7_1.config_id = 174006 L7_1.monster_id = 25030301 L8_1 = {} L8_1.x = 303.741 L8_1.y = 201.024 L8_1.z = 42.691 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 301.197 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 15 L7_1.drop_id = 1000100 L7_1.area_id = 9 L8_1 = {} L8_1.config_id = 174007 L8_1.monster_id = 25010401 L9_1 = {} L9_1.x = 305.875 L9_1.y = 201.453 L9_1.z = 45.848 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 213.81 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 15 L8_1.drop_id = 1000100 L8_1.disableWander = true L8_1.pose_id = 9004 L8_1.area_id = 9 L9_1 = {} L9_1.config_id = 174010 L9_1.monster_id = 25010601 L10_1 = {} L10_1.x = 291.582 L10_1.y = 204.696 L10_1.z = 49.54 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 111.545 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 15 L9_1.drop_id = 1000100 L9_1.disableWander = true L9_1.area_id = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1174008 L2_1.name = "ANY_MONSTER_DIE_174008" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_174008" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_174008" L3_1 = {} L3_1.config_id = 1174009 L3_1.name = "ANY_MONSTER_DIE_174009" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_174009" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_174009" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 174001 L5_1 = 174002 L6_1 = 174007 L7_1 = 174010 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_174008" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 174003 L6_1 = 174004 L7_1 = 174005 L8_1 = 174006 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_174009" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_174008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133104174 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_174008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_174009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133104174" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_174009 = L1_1