local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133103918 L1_1 = {} L2_1 = {} L2_1.config_id = 918001 L2_1.monster_id = 24010101 L3_1 = {} L3_1.x = 340.995 L3_1.y = 260.052 L3_1.z = 1097.924 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 205.471 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 28 L2_1.drop_id = 1000100 L2_1.pose_id = 101 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 918002 L3_1.monster_id = 22010201 L4_1 = {} L4_1.x = 339.018 L4_1.y = 259.296 L4_1.z = 1094.602 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 38.42 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 28 L3_1.drop_id = 1000100 L3_1.pose_id = 9013 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 918003 L4_1.monster_id = 21010901 L5_1 = {} L5_1.x = 345.471 L5_1.y = 260.415 L5_1.z = 1098.591 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 191.358 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 28 L4_1.drop_id = 1000100 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 918005 L5_1.monster_id = 22010101 L6_1 = {} L6_1.x = 338.185 L6_1.y = 259.688 L6_1.z = 1097.128 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 72.48 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 28 L5_1.drop_id = 1000100 L5_1.pose_id = 9013 L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 918006 L6_1.monster_id = 21010501 L7_1 = {} L7_1.x = 334.139 L7_1.y = 258.68 L7_1.z = 1095.337 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 49.95 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 28 L6_1.drop_id = 1000100 L6_1.area_id = 6 L7_1 = {} L7_1.config_id = 918007 L7_1.monster_id = 21010201 L8_1 = {} L8_1.x = 338.522 L8_1.y = 260.033 L8_1.z = 1100.013 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 119.614 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 28 L7_1.drop_id = 1000100 L7_1.pose_id = 9016 L7_1.area_id = 6 L8_1 = {} L8_1.config_id = 918008 L8_1.monster_id = 21010201 L9_1 = {} L9_1.x = 341.305 L9_1.y = 259.537 L9_1.z = 1094.98 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 328.781 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 28 L8_1.drop_id = 1000100 L8_1.pose_id = 9016 L8_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 918009 L2_1.gadget_id = 70220009 L3_1 = {} L3_1.x = 347.745 L3_1.y = 258.975 L3_1.z = 1098.077 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 6 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1918004 L2_1.name = "ANY_MONSTER_DIE_918004" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_918004" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_918004" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 918001 L5_1 = 918002 L6_1 = 918003 L7_1 = 918005 L8_1 = 918006 L9_1 = 918007 L10_1 = 918008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_918004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 918009 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_918004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13310391801" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_918004 = L1_1