local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133103567 L1_1 = {} L1_1.max_gear = 3 L1_1.timer = 15 L1_1.group_id = 133103567 L1_1.gadget_1 = 567001 L1_1.gadget_2 = 567002 L1_1.gadget_3 = 567003 L1_1.gadget_4 = 0 L1_1.gadget_chest = 567004 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 567001 L3_1.gadget_id = 70900051 L4_1 = {} L4_1.x = 1010.652 L4_1.y = 301.459 L4_1.z = 1327.617 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 330.8 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L4_1 = GadgetState L4_1 = L4_1.Action01 L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 567002 L4_1.gadget_id = 70900051 L5_1 = {} L5_1.x = 1021.042 L5_1.y = 301.769 L5_1.z = 1335.384 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 329.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L5_1 = GadgetState L5_1 = L5_1.Action01 L4_1.state = L5_1 L4_1.persistent = true L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 567003 L5_1.gadget_id = 70900051 L6_1 = {} L6_1.x = 1012.066 L6_1.y = 302.108 L6_1.z = 1336.031 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 59.1 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 24 L6_1 = GadgetState L6_1 = L6_1.Action01 L5_1.state = L6_1 L5_1.persistent = true L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 567004 L6_1.gadget_id = 70211111 L7_1 = {} L7_1.x = 1015.086 L7_1.y = 301.576 L7_1.z = 1332.008 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 353.377 L7_1.y = 322.861 L7_1.z = 2.58 L6_1.rot = L7_1 L6_1.level = 21 L6_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\146\131\230\156\136" L6_1.showcutscene = true L6_1.isOneoff = true L6_1.persistent = true L7_1 = {} L7_1.name = "chest" L7_1.exp = 1 L6_1.explore = L7_1 L6_1.area_id = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1567005 L3_1.name = "GADGET_CREATE_567005" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_CREATE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_CREATE_567005" L3_1.action = "action_EVENT_GADGET_CREATE_567005" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1567006 L4_1.name = "GADGET_STATE_CHANGE_567006" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_567006" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_567006" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1567007 L5_1.name = "TIMER_EVENT_567007" L6_1 = EventType L6_1 = L6_1.EVENT_TIMER_EVENT L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_TIMER_EVENT_567007" L5_1.action = "action_EVENT_TIMER_EVENT_567007" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1567008 L6_1.name = "VARIABLE_CHANGE_567008" L7_1 = EventType L7_1 = L7_1.EVENT_VARIABLE_CHANGE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_VARIABLE_CHANGE_567008" L6_1.action = "action_EVENT_VARIABLE_CHANGE_567008" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1567009 L7_1.name = "GROUP_REFRESH_567009" L8_1 = EventType L8_1 = L8_1.EVENT_GROUP_REFRESH L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "" L7_1.action = "action_EVENT_GROUP_REFRESH_567009" L7_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "active_count" L3_1.value = 0 L3_1.no_refresh = false L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 567001 L6_1 = 567002 L7_1 = 567003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_CREATE_567005" L6_1 = "GADGET_STATE_CHANGE_567006" L7_1 = "TIMER_EVENT_567007" L8_1 = "VARIABLE_CHANGE_567008" L9_1 = "GROUP_REFRESH_567009" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 567001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_567005 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133103567 L4_2.suite = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_567005 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = L1_1.gadget_1 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = L1_1.gadget_2 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = L1_1.gadget_3 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = L1_1.gadget_4 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_567006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L2_2 = L2_2(L3_2, L4_2) if 0 == L2_2 then L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1001 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Action01 if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L5_2 = -1 L2_2(L3_2, L4_2, L5_2) else L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Action02 if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = A1_2.param2 L5_2 = L5_2(L6_2) L6_2 = L1_1.timer L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = -1 return L2_2 end end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_567006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_1 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_2 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_3 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = A1_2.source_name L3_2 = tostring L4_2 = L1_1.gadget_4 L3_2 = L3_2(L4_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_TIMER_EVENT_567007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = tonumber L5_2 = A1_2.source_name L4_2 = L4_2(L5_2) L5_2 = GadgetState L5_2 = L5_2.Action01 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_567007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if L2_2 == -1 then L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1001 L5_2 = 4 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = A1_2.param1 L3_2 = L1_1.max_gear if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_567008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_1 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_2 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_3 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = tostring L6_2 = L1_1.gadget_4 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = L1_1.gadget_1 if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_1 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) end L2_2 = L1_1.gadget_2 if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_2 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) end L2_2 = L1_1.gadget_3 if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_3 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) end L2_2 = L1_1.gadget_4 if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_4 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_chest L4_2.config_id = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1001 L5_2 = 3 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_567008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "active_count" L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_REFRESH_567009 = L2_1