local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133103540 L1_1 = {} L1_1.gadget_seal_id = 540005 L1_1.gadget_light_1 = 540002 L1_1.gadget_light_2 = 540003 L1_1.gadget_light_3 = 540004 L1_1.group_id = 133103540 L1_1.gadget_seal_model = 540001 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 540001 L3_1.gadget_id = 70950008 L4_1 = {} L4_1.x = 157.356 L4_1.y = 194.026 L4_1.z = 1399.595 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.86 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.persistent = true L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 540002 L4_1.gadget_id = 70950006 L5_1 = {} L5_1.x = 102.786 L5_1.y = 208.392 L5_1.z = 1392.618 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 211.607 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 540003 L5_1.gadget_id = 70950006 L6_1 = {} L6_1.x = 157.054 L6_1.y = 229.671 L6_1.z = 1442.578 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 98.52 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 24 L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 540004 L6_1.gadget_id = 70950006 L7_1 = {} L7_1.x = 198.817 L7_1.y = 215.242 L7_1.z = 1379.926 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 276.301 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 24 L6_1.area_id = 6 L7_1 = {} L7_1.config_id = 540005 L7_1.gadget_id = 70950007 L8_1 = {} L8_1.x = 157.31 L8_1.y = 194.075 L8_1.z = 1399.593 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.86 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 24 L8_1 = GadgetState L8_1 = L8_1.GearStop L7_1.state = L8_1 L7_1.area_id = 6 L8_1 = {} L8_1.config_id = 540010 L8_1.gadget_id = 70350004 L9_1 = {} L9_1.x = 156.91 L9_1.y = 217.552 L9_1.z = 1420.416 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 180.16 L9_1.z = 180.0 L8_1.rot = L9_1 L8_1.level = 24 L8_1.persistent = true L8_1.area_id = 6 L9_1 = {} L9_1.config_id = 540011 L9_1.gadget_id = 70350004 L10_1 = {} L10_1.x = 115.362 L10_1.y = 196.133 L10_1.z = 1401.277 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 89.16 L10_1.z = 180.0 L9_1.rot = L10_1 L9_1.level = 24 L9_1.persistent = true L9_1.area_id = 6 L10_1 = {} L10_1.config_id = 540012 L10_1.gadget_id = 70350004 L11_1 = {} L11_1.x = 190.626 L11_1.y = 202.936 L11_1.z = 1393.319 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 111.2 L11_1.z = 180.0 L10_1.rot = L11_1 L10_1.level = 24 L10_1.persistent = true L10_1.area_id = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1540006 L3_1.name = "GADGET_STATE_CHANGE_540006" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_540006" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1540007 L4_1.name = "GADGET_CREATE_540007" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_CREATE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_CREATE_540007" L4_1.action = "action_EVENT_GADGET_CREATE_540007" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1540008 L5_1.name = "QUEST_FINISH_540008" L6_1 = EventType L6_1 = L6_1.EVENT_QUEST_FINISH L5_1.event = L6_1 L5_1.source = "7101102" L5_1.condition = "condition_EVENT_QUEST_FINISH_540008" L5_1.action = "action_EVENT_QUEST_FINISH_540008" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1540009 L6_1.name = "GROUP_LOAD_540009" L7_1 = EventType L7_1 = L7_1.EVENT_GROUP_LOAD L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "" L6_1.action = "action_EVENT_GROUP_LOAD_540009" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1540013 L7_1.name = "QUEST_START_540013" L8_1 = EventType L8_1 = L8_1.EVENT_QUEST_START L7_1.event = L8_1 L7_1.source = "7101103" L7_1.condition = "condition_EVENT_QUEST_START_540013" L7_1.action = "action_EVENT_QUEST_START_540013" L7_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "Point_Value" L3_1.value = 0 L3_1.no_refresh = true L4_1 = {} L4_1.configId = 2 L4_1.name = "Temp_Point_Value" L4_1.value = 0 L4_1.no_refresh = true L5_1 = {} L5_1.configId = 3 L5_1.name = "Quest_Flag" L5_1.value = 0 L5_1.no_refresh = true L6_1 = {} L6_1.configId = 4 L6_1.name = "Puzzle_Flag_1" L6_1.value = 0 L6_1.no_refresh = true L7_1 = {} L7_1.configId = 5 L7_1.name = "Puzzle_Flag_2" L7_1.value = 0 L7_1.no_refresh = true L8_1 = {} L8_1.configId = 6 L8_1.name = "Puzzle_Flag_3" L8_1.value = 0 L8_1.no_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 540001 L6_1 = 540010 L7_1 = 540011 L8_1 = 540012 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "QUEST_FINISH_540008" L6_1 = "GROUP_LOAD_540009" L7_1 = "QUEST_START_540013" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 540005 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GADGET_STATE_CHANGE_540006" L7_1 = "GADGET_CREATE_540007" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = 0 L3_2 = A1_2.param2 L4_2 = L1_1.gadget_light_1 if L3_2 ~= L4_2 then L3_2 = A1_2.param2 L4_2 = L1_1.gadget_light_2 if L3_2 ~= L4_2 then L3_2 = A1_2.param2 L4_2 = L1_1.gadget_light_3 if L3_2 ~= L4_2 then goto lbl_66 end end end L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_seal_id L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.gadget_seal_id L8_2 = GadgetState L8_2 = L8_2.ChestTrap L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.gadget_seal_id L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = A1_2.param2 L5_2 = L1_1.gadget_light_1 if L4_2 == L5_2 then L2_2 = 1 else L4_2 = A1_2.param2 L5_2 = L1_1.gadget_light_2 if L4_2 == L5_2 then L2_2 = 2 else L4_2 = A1_2.param2 L5_2 = L1_1.gadget_light_3 if L4_2 == L5_2 then L2_2 = 4 end end end L4_2 = ScriptLib L4_2 = L4_2.ChangeGroupVariableValue L5_2 = A0_2 L6_2 = "Temp_Point_Value" L7_2 = L2_2 L4_2(L5_2, L6_2, L7_2) L4_2 = 0 do return L4_2 end goto lbl_271 ::lbl_66:: L3_2 = A1_2.param2 L4_2 = L1_1.gadget_seal_id if L3_2 == L4_2 then L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.Action01 if L3_2 ~= L4_2 then L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.Action02 if L3_2 ~= L4_2 then goto lbl_110 end end L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.ChestTrap if L3_2 ~= L4_2 then L3_2 = A1_2.param3 L4_2 = GadgetState L4_2 = L4_2.ChestTrap if L3_2 ~= L4_2 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Temp_Point_Value" L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_seal_model L7_2 = A1_2.param1 L3_2(L4_2, L5_2, L6_2, L7_2) goto lbl_266 ::lbl_110:: L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.ChestLocked if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "Temp_Point_Value" L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = L3_2 % 2 if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.gadget_light_1 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "Puzzle_Flag_1" L4_2 = L4_2(L5_2, L6_2) if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.gadget_light_1 L8_2 = GadgetState L8_2 = L8_2.GearStop L4_2(L5_2, L6_2, L7_2, L8_2) end end L4_2 = L3_2 % 4 if L4_2 < 2 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.gadget_light_2 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "Puzzle_Flag_2" L4_2 = L4_2(L5_2, L6_2) if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.gadget_light_2 L8_2 = GadgetState L8_2 = L8_2.GearStop L4_2(L5_2, L6_2, L7_2, L8_2) end end if L3_2 < 4 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.gadget_light_3 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "Puzzle_Flag_3" L4_2 = L4_2(L5_2, L6_2) if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.gadget_light_3 L8_2 = GadgetState L8_2 = L8_2.GearStop L4_2(L5_2, L6_2, L7_2, L8_2) end end else L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.Action03 if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_seal_model L7_2 = A1_2.param1 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Temp_Point_Value" L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.AddQuestProgress L4_2 = A0_2 L5_2 = "7101102_progress" L3_2(L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Quest_Flag" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.KillEntityByConfigId L4_2 = A0_2 L5_2 = {} L6_2 = L1_1.group_id L5_2.group_id = L6_2 L6_2 = L1_1.gadget_seal_id L5_2.config_id = L6_2 L3_2(L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.RemoveExtraGroupSuite L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = 2 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValueByGroup L4_2 = A0_2 L5_2 = "Unlocked" L6_2 = 133103496 L3_2 = L3_2(L4_2, L5_2, L6_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValueByGroup L4_2 = A0_2 L5_2 = "Unlocked" L6_2 = 1 L7_2 = 133103496 L3_2(L4_2, L5_2, L6_2, L7_2) end end end end end ::lbl_266:: L3_2 = 0 return L3_2 else L3_2 = -1 return L3_2 end end ::lbl_271:: L3_2 = 0 return L3_2 end action_EVENT_GADGET_STATE_CHANGE_540006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = L1_1.gadget_seal_id if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_540007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_seal_model L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_seal_id L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = GadgetState L3_2 = L3_2.Default if L2_2 == L3_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L6_2 = 0 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Temp_Point_Value" L6_2 = 0 L3_2(L4_2, L5_2, L6_2) else L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L3_2 = ScriptLib L3_2 = L3_2.SetWorktopOptionsByGroupId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_seal_id L7_2 = {} L8_2 = 24 L7_2[1] = L8_2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = 0 return L3_2 end end L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= 7 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "Temp_Point_Value" L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = L3_2 % 2 if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.gadget_light_1 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "Puzzle_Flag_1" L4_2 = L4_2(L5_2, L6_2) if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.gadget_light_1 L8_2 = GadgetState L8_2 = L8_2.GearStop L4_2(L5_2, L6_2, L7_2, L8_2) end end L4_2 = L3_2 % 4 if L4_2 < 2 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.gadget_light_2 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "Puzzle_Flag_2" L4_2 = L4_2(L5_2, L6_2) if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.gadget_light_2 L8_2 = GadgetState L8_2 = L8_2.GearStop L4_2(L5_2, L6_2, L7_2, L8_2) end end if L3_2 < 4 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.gadget_light_3 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "Puzzle_Flag_3" L4_2 = L4_2(L5_2, L6_2) if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.gadget_light_3 L8_2 = GadgetState L8_2 = L8_2.GearStop L4_2(L5_2, L6_2, L7_2, L8_2) end end end L4_2 = 0 return L4_2 end action_EVENT_GADGET_CREATE_540007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "Quest_Flag" L5_2 = 133103540 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_QUEST_FINISH_540008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 540010 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 540011 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 540012 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_540008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Point_Value" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 7 then L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_seal_model L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = GadgetState L3_2 = L3_2.Action03 if L2_2 ~= L3_2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Point_Value" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Temp_Point_Value" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_seal_model L6_2 = GadgetState L6_2 = L6_2.Action02 L2_2(L3_2, L4_2, L5_2, L6_2) end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.AddExtraGroupSuite L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = 2 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValueByGroup L4_2 = A0_2 L5_2 = "Unlocked" L6_2 = 133103496 L3_2 = L3_2(L4_2, L5_2, L6_2) if L3_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValueByGroup L4_2 = A0_2 L5_2 = "TreasureBox" L6_2 = 133103496 L3_2 = L3_2(L4_2, L5_2, L6_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValueByGroup L4_2 = A0_2 L5_2 = "Unlocked" L6_2 = 0 L7_2 = 133103496 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValueByGroup L4_2 = A0_2 L5_2 = "Unlocked" L6_2 = 1 L7_2 = 133103496 L3_2(L4_2, L5_2, L6_2, L7_2) end else L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValueByGroup L4_2 = A0_2 L5_2 = "Unlocked" L6_2 = 133103496 L3_2 = L3_2(L4_2, L5_2, L6_2) if L3_2 == 2 then L3_2 = 0 return L3_2 end end end L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_540009 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "Quest_Flag" L5_2 = 133103540 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_QUEST_START_540013 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 540010 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 540011 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 540012 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_540013 = L2_1