local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133103335 L1_1 = {} L2_1 = {} L2_1.config_id = 335004 L2_1.monster_id = 25030201 L3_1 = {} L3_1.x = 946.124 L3_1.y = 356.902 L3_1.z = 1475.564 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 315.147 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 24 L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 335005 L3_1.monster_id = 25020201 L4_1 = {} L4_1.x = 943.605 L4_1.y = 357.107 L4_1.z = 1477.394 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 112.146 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L3_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 335001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = 943.897 L3_1.y = 357.444 L3_1.z = 1474.749 L2_1.pos = L3_1 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 335002 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 5 L4_1 = {} L4_1.x = 730.046 L4_1.y = 315.997 L4_1.z = 1512.775 L3_1.pos = L4_1 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 335003 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 5 L5_1 = {} L5_1.x = 734.829 L5_1.y = 313.495 L5_1.z = 1753.137 L4_1.pos = L5_1 L4_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1335001 L2_1.name = "ENTER_REGION_335001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_335001" L2_1.action = "action_EVENT_ENTER_REGION_335001" L3_1 = {} L3_1.config_id = 1335002 L3_1.name = "ENTER_REGION_335002" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_335002" L3_1.action = "action_EVENT_ENTER_REGION_335002" L4_1 = {} L4_1.config_id = 1335003 L4_1.name = "ENTER_REGION_335003" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_335003" L4_1.action = "action_EVENT_ENTER_REGION_335003" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 335001 L5_1 = 335002 L6_1 = 335003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_335001" L5_1 = "ENTER_REGION_335002" L6_1 = "ENTER_REGION_335003" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 335004 L6_1 = 335005 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 335001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_335001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133103335 L5_2 = GroupKillPolicy L5_2 = L5_2.GROUP_KILL_MONSTER L4_2.kill_policy = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monster_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 335004 L7_2 = 335005 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 30 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2, L5_2, L6_2, L7_2 = L4_2(L5_2) L3_2(A0_2, L4_2, L5_2, L6_2, L7_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_335001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 335002 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_335002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133103335 L5_2 = GroupKillPolicy L5_2 = L5_2.GROUP_KILL_MONSTER L4_2.kill_policy = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monster_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 335004 L7_2 = 335005 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 30 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2, L5_2, L6_2, L7_2 = L4_2(L5_2) L3_2(A0_2, L4_2, L5_2, L6_2, L7_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_335002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 335003 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_335003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133103335 L5_2 = GroupKillPolicy L5_2 = L5_2.GROUP_KILL_MONSTER L4_2.kill_policy = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monster_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 335004 L7_2 = 335005 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 10 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 30 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2, L5_2, L6_2, L7_2 = L4_2(L5_2) L3_2(A0_2, L4_2, L5_2, L6_2, L7_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_335003 = L1_1