local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133008556 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 556001 L3_1 = RegionShape L3_1 = L3_1.CUBIC L2_1.shape = L3_1 L3_1 = {} L3_1.x = 1200.0 L3_1.y = 150.0 L3_1.z = 1200.0 L2_1.size = L3_1 L3_1 = {} L3_1.x = 1091.809 L3_1.y = 255.0 L3_1.z = -832.003 L2_1.pos = L3_1 L2_1.area_id = 10 L3_1 = {} L4_1 = 1 L3_1[1] = L4_1 L2_1.vision_type_list = L3_1 L3_1 = {} L3_1.config_id = 556002 L4_1 = RegionShape L4_1 = L4_1.CUBIC L3_1.shape = L4_1 L4_1 = {} L4_1.x = 1200.0 L4_1.y = 185.0 L4_1.z = 1200.0 L3_1.size = L4_1 L4_1 = {} L4_1.x = 1091.809 L4_1.y = 272.5 L4_1.z = -832.003 L3_1.pos = L4_1 L3_1.area_id = 10 L4_1 = {} L5_1 = 2 L4_1[1] = L5_1 L3_1.vision_type_list = L4_1 L4_1 = {} L4_1.config_id = 556003 L5_1 = RegionShape L5_1 = L5_1.CUBIC L4_1.shape = L5_1 L5_1 = {} L5_1.x = 1200.0 L5_1.y = 140.0 L5_1.z = 1200.0 L4_1.size = L5_1 L5_1 = {} L5_1.x = 1091.809 L5_1.y = 330.0 L5_1.z = -832.003 L4_1.pos = L5_1 L4_1.area_id = 10 L5_1 = {} L6_1 = 3 L5_1[1] = L6_1 L4_1.vision_type_list = L5_1 L5_1 = {} L5_1.config_id = 556004 L6_1 = RegionShape L6_1 = L6_1.CUBIC L5_1.shape = L6_1 L6_1 = {} L6_1.x = 1200.0 L6_1.y = 140.0 L6_1.z = 1200.0 L5_1.size = L6_1 L6_1 = {} L6_1.x = 1091.809 L6_1.y = 365.0 L6_1.z = -832.003 L5_1.pos = L6_1 L5_1.area_id = 10 L6_1 = {} L7_1 = 4 L6_1[1] = L7_1 L5_1.vision_type_list = L6_1 L6_1 = {} L6_1.config_id = 556005 L7_1 = RegionShape L7_1 = L7_1.CUBIC L6_1.shape = L7_1 L7_1 = {} L7_1.x = 1200.0 L7_1.y = 140.0 L7_1.z = 1200.0 L6_1.size = L7_1 L7_1 = {} L7_1.x = 1091.809 L7_1.y = 400.0 L7_1.z = -832.003 L6_1.pos = L7_1 L6_1.area_id = 10 L7_1 = {} L8_1 = 5 L7_1[1] = L8_1 L6_1.vision_type_list = L7_1 L7_1 = {} L7_1.config_id = 556006 L8_1 = RegionShape L8_1 = L8_1.CUBIC L7_1.shape = L8_1 L8_1 = {} L8_1.x = 1200.0 L8_1.y = 505.0 L8_1.z = 1200.0 L7_1.size = L8_1 L8_1 = {} L8_1.x = 1091.809 L8_1.y = 617.5 L8_1.z = -832.003 L7_1.pos = L8_1 L7_1.area_id = 10 L8_1 = {} L9_1 = 6 L8_1[1] = L9_1 L7_1.vision_type_list = L8_1 L8_1 = {} L8_1.config_id = 556007 L9_1 = RegionShape L9_1 = L9_1.CUBIC L8_1.shape = L9_1 L9_1 = {} L9_1.x = 1200.0 L9_1.y = 470.0 L9_1.z = 1200.0 L8_1.size = L9_1 L9_1 = {} L9_1.x = 1091.809 L9_1.y = 635.0 L9_1.z = -832.003 L8_1.pos = L9_1 L8_1.area_id = 10 L9_1 = {} L10_1 = 7 L9_1[1] = L10_1 L8_1.vision_type_list = L9_1 L9_1 = {} L9_1.config_id = 556008 L10_1 = RegionShape L10_1 = L10_1.CUBIC L9_1.shape = L10_1 L10_1 = {} L10_1.x = 1200.0 L10_1.y = 470.0 L10_1.z = 1200.0 L9_1.size = L10_1 L10_1 = {} L10_1.x = 1091.809 L10_1.y = 670.0 L10_1.z = -832.003 L9_1.pos = L10_1 L9_1.area_id = 10 L10_1 = {} L11_1 = 8 L10_1[1] = L11_1 L9_1.vision_type_list = L10_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1556001 L2_1.name = "ENTER_REGION_556001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "1" L2_1.condition = "" L2_1.action = "action_EVENT_ENTER_REGION_556001" L2_1.trigger_count = 0 L2_1.forbid_guest = false L3_1 = {} L3_1.config_id = 1556002 L3_1.name = "LEAVE_REGION_556002" L4_1 = EventType L4_1 = L4_1.EVENT_LEAVE_REGION L3_1.event = L4_1 L3_1.source = "1" L3_1.condition = "" L3_1.action = "action_EVENT_LEAVE_REGION_556002" L3_1.trigger_count = 0 L3_1.forbid_guest = false L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 556001 L5_1 = 556002 L6_1 = 556003 L7_1 = 556004 L8_1 = 556005 L9_1 = 556006 L10_1 = 556007 L11_1 = 556008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_556001" L5_1 = "LEAVE_REGION_556002" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 if L2_2 ~= 556005 then L2_2 = A1_2.param1 if L2_2 ~= 556008 then goto lbl_19 end end L2_2 = ScriptLib L2_2 = L2_2.DelPlayerGroupVisionType L3_2 = A0_2 L4_2 = {} L5_2 = A0_2.uid L4_2[1] = L5_2 L5_2 = {} L6_2 = 1 L5_2[1] = L6_2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 do return L2_2 end ::lbl_19:: L2_2 = -1 return L2_2 end action_EVENT_ENTER_REGION_556001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A1_2.param1 if L2_2 ~= 556005 then L2_2 = A1_2.param1 if L2_2 ~= 556008 then L2_2 = -1 return L2_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetPosByEntityId L3_2 = A0_2 L4_2 = A0_2.target_entity_id L2_2 = L2_2(L3_2, L4_2) L3_2 = math L3_2 = L3_2.abs L4_2 = L2_2.x L5_2 = regions L5_2 = L5_2[5] L5_2 = L5_2.pos L5_2 = L5_2.x L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) L4_2 = regions L4_2 = L4_2[5] L4_2 = L4_2.size L4_2 = L4_2.x L4_2 = L4_2 / 2 if L3_2 <= L4_2 then L3_2 = math L3_2 = L3_2.abs L4_2 = L2_2.z L5_2 = regions L5_2 = L5_2[5] L5_2 = L5_2.pos L5_2 = L5_2.z L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) L4_2 = regions L4_2 = L4_2[5] L4_2 = L4_2.size L4_2 = L4_2.z L4_2 = L4_2 / 2 if L3_2 <= L4_2 then L3_2 = L2_2.y L4_2 = regions L4_2 = L4_2[8] L4_2 = L4_2.pos L4_2 = L4_2.y L5_2 = regions L5_2 = L5_2[8] L5_2 = L5_2.size L5_2 = L5_2.y L5_2 = L5_2 / 2 L4_2 = L4_2 + L5_2 if L3_2 < L4_2 then L3_2 = L2_2.y L4_2 = regions L4_2 = L4_2[5] L4_2 = L4_2.pos L4_2 = L4_2.y L5_2 = regions L5_2 = L5_2[5] L5_2 = L5_2.size L5_2 = L5_2.y L5_2 = L5_2 / 2 L4_2 = L4_2 - L5_2 if L3_2 > L4_2 then L3_2 = -4 return L3_2 end end end end L3_2 = ScriptLib L3_2 = L3_2.AddPlayerGroupVisionType L4_2 = A0_2 L5_2 = {} L6_2 = A0_2.uid L5_2[1] = L6_2 L6_2 = {} L7_2 = 1 L6_2[1] = L7_2 L3_2(L4_2, L5_2, L6_2) L3_2 = 0 return L3_2 end action_EVENT_LEAVE_REGION_556002 = L1_1