local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133008444 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 444001 L2_1.gadget_id = 70220046 L3_1 = {} L3_1.x = 1356.743 L3_1.y = 344.722 L3_1.z = -930.94 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 285.886 L3_1.y = 310.754 L3_1.z = 336.709 L2_1.rot = L3_1 L2_1.level = 30 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 444003 L3_1.gadget_id = 70590025 L4_1 = {} L4_1.x = 1309.27 L4_1.y = 356.011 L4_1.z = -900.106 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 346.585 L4_1.y = 5.776 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 444001 L5_1 = 444003 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1