local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133008366 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 366001 L2_1.gadget_id = 70310007 L3_1 = {} L3_1.x = 1030.252 L3_1.y = 495.593 L3_1.z = -870.688 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 39.968 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 366002 L3_1.gadget_id = 70310007 L4_1 = {} L4_1.x = 997.21 L4_1.y = 482.346 L4_1.z = -770.708 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 114.697 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 366003 L4_1.gadget_id = 70310007 L5_1 = {} L5_1.x = 1046.472 L5_1.y = 472.56 L5_1.z = -783.872 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 232.612 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 366001 L5_1 = 366002 L6_1 = 366003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1