local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133004001 L1_1 = {} L1_1.gadget_id_1 = 8 L2_1 = {} monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 6 L3_1.npc_id = 1202 L4_1 = {} L4_1.x = 1859.34 L4_1.y = 258.08 L4_1.z = -575.6 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 241.793 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.pointID = 3 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 7 L4_1.npc_id = 1203 L5_1 = {} L5_1.x = 1928.381 L5_1.y = 196.139 L5_1.z = -1265.917 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 94.064 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.pointID = 4 L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 16 L5_1.npc_id = 1201 L6_1 = {} L6_1.x = 2566.115 L6_1.y = 214.087 L6_1.z = -1323.474 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 193.97 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.pointID = 7 L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 55 L6_1.npc_id = 1204 L7_1 = {} L7_1.x = 2642.847 L7_1.y = 262.116 L7_1.z = 176.326 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 76.917 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.pointID = 29 L6_1.area_id = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 8 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 10 L4_1 = {} L4_1.x = 2290.692 L4_1.y = 229.99 L4_1.z = -822.145 L3_1.pos = L4_1 L3_1.area_id = 1 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000008 L3_1.name = "ENTER_REGION_8" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_8" L3_1.action = "" L3_1.trigger_count = 0 L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = true init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L4_1 = {} L5_1 = 6 L6_1 = 7 L7_1 = 16 L8_1 = 55 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.npcs = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = L2_2(A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 37001 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = L1_1.gadget_id_1 if L2_2 == L3_2 then L2_2 = true return L2_2 end end end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_8 = L2_1