local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1 L0_1 = {} L0_1.group_id = 133003548 L1_1 = {} L2_1 = {} L3_1 = 45 L4_1 = 165 L5_1 = 285 L6_1 = 405 L7_1 = 525 L8_1 = 650 L9_1 = 775 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L1_1.crucible_timer = L2_1 L1_1.crucible_timer_prepare = 2 L1_1.gadget_crucible = 548001 L1_1.stage_extra_group = 133003549 L1_1.timer_extra_group = 133003550 L1_1.prepare_extra_group = 133003554 L1_1.gadget_prepare = 548015 L1_1.group_id = 133003548 L1_1.stage_tide_group = 133003555 L2_1 = {} L3_1 = {} L3_1.config_id = 1 L4_1 = {} L4_1.x = 2349.235 L4_1.y = 283.8984 L4_1.z = -1716.95 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 189.4293 L4_1.z = 0 L3_1.rot = L4_1 L4_1 = {} L4_1.config_id = 2 L5_1 = {} L5_1.x = 2342.74854 L5_1.y = 283.898438 L5_1.z = -1730.98035 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0 L5_1.z = 0 L4_1.rot = L5_1 L5_1 = {} L5_1.config_id = 3 L6_1 = {} L6_1.x = 2346.308 L6_1.y = 283.784 L6_1.z = -1735.868 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 points = L2_1 L2_1 = {} L3_1 = {} L3_1.name = "Water" L4_1 = {} L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 3 L5_1[1] = L6_1 L4_1[2] = L5_1 L3_1.suite = L4_1 L2_1[1] = L3_1 L3_1 = {} L3_1.name = "Fire" L4_1 = {} L5_1 = {} L6_1 = 4 L7_1 = 5 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 4 L7_1 = 5 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1[2] = L5_1 L5_1 = {} L6_1 = 4 L7_1 = 5 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1[3] = L5_1 L3_1.suite = L4_1 L2_1[2] = L3_1 L3_1 = {} L3_1.name = "Electric" L4_1 = {} L5_1 = {} L6_1 = 6 L7_1 = 7 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 6 L7_1 = 7 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1[2] = L5_1 L5_1 = {} L6_1 = 6 L7_1 = 7 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1[3] = L5_1 L3_1.suite = L4_1 L2_1[3] = L3_1 L3_1 = {} L3_1.name = "Ice" L4_1 = {} L5_1 = {} L6_1 = 8 L7_1 = 9 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 8 L7_1 = 9 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1[2] = L5_1 L5_1 = {} L6_1 = 8 L7_1 = 9 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1[3] = L5_1 L3_1.suite = L4_1 L2_1[4] = L3_1 L3_1 = {} L3_1.name = "Wind" L4_1 = {} L3_1.suite = L4_1 L2_1[5] = L3_1 L3_1 = {} L3_1.name = "Rock" L4_1 = {} L3_1.suite = L4_1 L2_1[6] = L3_1 L3_1 = {} L3_1.name = "Grass" L4_1 = {} L3_1.suite = L4_1 L2_1[7] = L3_1 L3_1 = {} L4_1 = {} L5_1 = 2 L4_1[1] = L5_1 L3_1[1] = L4_1 L4_1 = {} L5_1 = 2 L4_1[1] = L5_1 L3_1[2] = L4_1 L4_1 = {} L5_1 = 2 L4_1[1] = L5_1 L3_1[3] = L4_1 L4_1 = {} L5_1 = 2 L4_1[1] = L5_1 L3_1[4] = L4_1 L4_1 = {} L5_1 = 2 L4_1[1] = L5_1 L3_1[5] = L4_1 L4_1 = {} L5_1 = 2 L4_1[1] = L5_1 L3_1[6] = L4_1 L4_1 = {} L5_1 = 2 L4_1[1] = L5_1 L3_1[7] = L4_1 L4_1 = "timer_notify" L5_1 = "timer_suite" L6_1 = "timer_counter" function L7_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2[A1_2] L3_2 = L3_2.suite L3_2 = L3_2[A2_2] L4_2 = #L3_2 if L4_2 == 0 or L3_2 == nil then L4_2 = -1 return L4_2 end L4_2 = math L4_2 = L4_2.randomseed L5_2 = tostring L6_2 = os L6_2 = L6_2.time L6_2, L7_2, L8_2 = L6_2() L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = L5_2 L5_2 = L5_2.reverse L5_2 = L5_2(L6_2) L6_2 = L5_2 L5_2 = L5_2.sub L7_2 = 1 L8_2 = 5 L5_2, L6_2, L7_2, L8_2 = L5_2(L6_2, L7_2, L8_2) L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = math L4_2 = L4_2.random L5_2 = 1 L6_2 = #L3_2 L4_2 = L4_2(L5_2, L6_2) L4_2 = L3_2[L4_2] return L4_2 end LF_random_stage_suite = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2[A1_2] L3_2 = #L2_2 if L3_2 == 0 or L2_2 == nil then L3_2 = -1 return L3_2 end L3_2 = math L3_2 = L3_2.randomseed L4_2 = tostring L5_2 = os L5_2 = L5_2.time L5_2, L6_2, L7_2 = L5_2() L4_2 = L4_2(L5_2, L6_2, L7_2) L5_2 = L4_2 L4_2 = L4_2.reverse L4_2 = L4_2(L5_2) L5_2 = L4_2 L4_2 = L4_2.sub L6_2 = 1 L7_2 = 5 L4_2, L5_2, L6_2, L7_2 = L4_2(L5_2, L6_2, L7_2) L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = math L3_2 = L3_2.random L4_2 = 1 L5_2 = #L2_2 L3_2 = L3_2(L4_2, L5_2) L3_2 = L2_2[L3_2] return L3_2 end LF_random_timer_suite = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = L6_1 L1_2 = L1_2(L2_2, L3_2) L2_2 = L1_1.crucible_timer L2_2 = #L2_2 if L1_2 > L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintLog L3_2 = "## undefined_crucible_timer !" L2_2(A0_2, L3_2) L2_2 = -1 return L2_2 else L2_2 = L1_1.crucible_timer L2_2 = #L2_2 if L1_2 == L2_2 then L2_2 = -1 return L2_2 end end L2_2 = 0 if L1_2 <= 1 then L3_2 = L1_1.crucible_timer L2_2 = L3_2[L1_2] else L3_2 = L1_1.crucible_timer L4_2 = L1_2 + 1 L3_2 = L3_2[L4_2] L4_2 = L1_1.crucible_timer L4_2 = L4_2[L1_2] L2_2 = L3_2 - L4_2 end L3_2 = L1_1.crucible_timer_prepare L3_2 = L2_2 - L3_2 if L3_2 <= 0 then L4_2 = ScriptLib L4_2 = L4_2.PrintLog L5_2 = "## crucible_timer_duration_illegal !" L4_2(A0_2, L5_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.CreateGroupTimerEvent L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L4_1 L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = ScriptLib L4_2 = L4_2.CreateGroupTimerEvent L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L5_1 L8_2 = L2_2 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = ScriptLib L4_2 = L4_2.ChangeGroupVariableValue L5_2 = A0_2 L6_2 = L6_1 L7_2 = 1 L4_2(L5_2, L6_2, L7_2) L4_2 = 0 return L4_2 end LF_set_timer = L7_1 L7_1 = {} monsters = L7_1 L7_1 = {} npcs = L7_1 L7_1 = {} gadgets = L7_1 L7_1 = {} regions = L7_1 L7_1 = {} triggers = L7_1 L7_1 = {} L8_1 = {} L8_1.configId = 1 L8_1.name = "Water" L8_1.value = 100 L8_1.no_refresh = false L9_1 = {} L9_1.configId = 2 L9_1.name = "Fire" L9_1.value = 0 L9_1.no_refresh = false L10_1 = {} L10_1.configId = 3 L10_1.name = "Electric" L10_1.value = 0 L10_1.no_refresh = false L11_1 = {} L11_1.configId = 4 L11_1.name = "Ice" L11_1.value = 0 L11_1.no_refresh = false L12_1 = {} L12_1.configId = 5 L12_1.name = "Wind" L12_1.value = 0 L12_1.no_refresh = false L13_1 = {} L13_1.configId = 6 L13_1.name = "Rock" L13_1.value = 0 L13_1.no_refresh = false L14_1 = {} L14_1.configId = 7 L14_1.name = "Grass" L14_1.value = 0 L14_1.no_refresh = false L15_1 = {} L15_1.configId = 8 L15_1.name = "stage_extra" L15_1.value = 0 L15_1.no_refresh = false L16_1 = {} L16_1.configId = 9 L16_1.name = "timer_extra" L16_1.value = 0 L16_1.no_refresh = false L17_1 = {} L17_1.configId = 10 L17_1.name = "timer_counter" L17_1.value = 1 L17_1.no_refresh = false L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L7_1[6] = L13_1 L7_1[7] = L14_1 L7_1[8] = L15_1 L7_1[9] = L16_1 L7_1[10] = L17_1 variables = L7_1 L7_1 = {} L7_1.suite = 3 L7_1.end_suite = 0 L7_1.rand_suite = false init_config = L7_1 L7_1 = {} L8_1 = {} L9_1 = {} L8_1.monsters = L9_1 L9_1 = {} L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L8_1.triggers = L9_1 L8_1.rand_weight = 100 L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L10_1.triggers = L11_1 L10_1.rand_weight = 100 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 suites = L7_1