local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133003543 L1_1 = {} L2_1 = {} L2_1.config_id = 543001 L2_1.monster_id = 26020101 L3_1 = {} L3_1.x = 2096.257 L3_1.y = 190.575 L3_1.z = -1674.469 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 336.573 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_id = 1000100 L2_1.pose_id = 1 L2_1.area_id = 1 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 543003 L2_1.gadget_id = 70210106 L3_1 = {} L3_1.x = 2101.444 L3_1.y = 190.592 L3_1.z = -1680.776 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 338.343 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_tag = "\230\128\165\229\134\187\230\160\145" L2_1.showcutscene = true L2_1.persistent = true L3_1 = {} L3_1.monster_config_id = 543001 L3_1.resin = 40 L3_1.life_time = 600 L3_1.take_num = 100 L2_1.boss_chest = L3_1 L2_1.area_id = 1 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 543005 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 40 L3_1 = {} L3_1.x = 2097.843 L3_1.y = 190.589 L3_1.z = -1673.171 L2_1.pos = L3_1 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 543006 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 50 L4_1 = {} L4_1.x = 2095.792 L4_1.y = 190.593 L4_1.z = -1673.261 L3_1.pos = L4_1 L3_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1543002 L2_1.name = "ANY_MONSTER_DIE_543002" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_543002" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_543002" L3_1 = {} L3_1.config_id = 1543005 L3_1.name = "ENTER_REGION_543005" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "1" L3_1.condition = "condition_EVENT_ENTER_REGION_543005" L3_1.action = "action_EVENT_ENTER_REGION_543005" L3_1.trigger_count = 0 L3_1.forbid_guest = false L4_1 = {} L4_1.config_id = 1543006 L4_1.name = "LEAVE_REGION_543006" L5_1 = EventType L5_1 = L5_1.EVENT_LEAVE_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_LEAVE_REGION_543006" L4_1.action = "action_EVENT_LEAVE_REGION_543006" L4_1.trigger_count = 0 L4_1.forbid_guest = false L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 543004 L3_1.gadget_id = 71000007 L4_1 = {} L4_1.x = 2096.306 L4_1.y = 190.575 L4_1.z = -1675.042 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 5 L3_1.area_id = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 543001 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 543005 L5_1 = 543006 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_543002" L5_1 = "ENTER_REGION_543005" L6_1 = "LEAVE_REGION_543006" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 543001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_543002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 543003 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_543002 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 543005 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_543005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = A0_2.uid if L2_2 ~= 0 then L2_2 = {} L3_2 = {} L4_2 = 1 L5_2 = regions L5_2 = #L5_2 L6_2 = 1 for L7_2 = L4_2, L5_2, L6_2 do L8_2 = regions L8_2 = L8_2[L7_2] L8_2 = L8_2.config_id if L8_2 == 543005 then L8_2 = regions L2_2 = L8_2[L7_2] end L8_2 = regions L8_2 = L8_2[L7_2] L8_2 = L8_2.config_id if L8_2 == 543006 then L8_2 = regions L3_2 = L8_2[L7_2] end end L4_2 = TrySetPlayerEyePoint L5_2 = A0_2 L6_2 = L2_2 L7_2 = L3_2 L8_2 = 0 L9_2 = {} L10_2 = 0 L9_2[1] = L10_2 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_543005 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 543006 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_LEAVE_REGION_543006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A0_2.uid if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.ClearPlayerEyePoint L3_2 = A0_2 L4_2 = 543005 L2_2(L3_2, L4_2) end L2_2 = 0 return L2_2 end action_EVENT_LEAVE_REGION_543006 = L1_1 L1_1 = require L2_1 = "TD_Lib" L1_1(L2_1)