local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 133003419 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 4033 L2_1.gadget_id = 70310009 L3_1 = {} L3_1.x = 2281.121 L3_1.y = 266.205 L3_1.z = -1646.174 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 359.752 L3_1.y = 275.867 L3_1.z = 5.959 L2_1.rot = L3_1 L2_1.level = 15 L3_1 = GadgetState L3_1 = L3_1.GearStart L2_1.state = L3_1 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 4034 L3_1.gadget_id = 70220014 L4_1 = {} L4_1.x = 2272.89 L4_1.y = 266.919 L4_1.z = -1639.968 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 184.535 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 4033 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1