local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133001090 L1_1 = {} L1_1.gadget_id_1 = 1717 L2_1 = {} L3_1 = {} L3_1.config_id = 429 L3_1.monster_id = 21020101 L4_1 = {} L4_1.x = 1257.553 L4_1.y = 258.516 L4_1.z = -1687.204 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 80.079 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 21 L3_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L3_1.pose_id = 401 L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 536 L4_1.monster_id = 22010201 L5_1 = {} L5_1.x = 1273.998 L5_1.y = 258.484 L5_1.z = -1692.625 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 319.549 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 21 L4_1.drop_tag = "\230\183\177\230\184\138\230\179\149\229\184\136" L4_1.disableWander = true L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 537 L5_1.monster_id = 21030301 L6_1 = {} L6_1.x = 1271.427 L6_1.y = 258.565 L6_1.z = -1676.0 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 196.594 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 21 L5_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161" L5_1.disableWander = true L5_1.area_id = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1717 L3_1.gadget_id = 70900007 L4_1 = {} L4_1.x = 1266.951 L4_1.y = 259.361 L4_1.z = -1688.478 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 79.834 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L4_1 = GadgetState L4_1 = L4_1.GearStop L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 1793 L4_1.gadget_id = 70211001 L5_1 = {} L5_1.x = 1252.683 L5_1.y = 261.857 L5_1.z = -1647.305 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 175.934 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 11 L4_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183" L4_1.isOneoff = true L4_1.persistent = true L5_1 = {} L5_1.name = "chest" L5_1.exp = 1 L4_1.explore = L5_1 L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 3038 L5_1.gadget_id = 70211022 L6_1 = {} L6_1.x = 1260.942 L6_1.y = 258.602 L6_1.z = -1683.167 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 268.853 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 11 L5_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\232\146\153\229\190\183" L6_1 = GadgetState L6_1 = L6_1.ChestLocked L5_1.state = L6_1 L5_1.isOneoff = true L5_1.persistent = true L6_1 = {} L6_1.name = "chest" L6_1.exp = 1 L5_1.explore = L6_1 L5_1.area_id = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 180 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 19.1 L4_1 = {} L4_1.x = 1269.673 L4_1.y = 260.565 L4_1.z = -1686.378 L3_1.pos = L4_1 L3_1.area_id = 2 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000093 L3_1.name = "GADGET_STATE_CHANGE_93" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_93" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_93" L3_1.tlog_tag = "\232\167\163\233\153\164\233\187\145\230\151\165\230\151\143\229\176\129\229\141\176" L4_1 = {} L4_1.config_id = 1000100 L4_1.name = "ANY_MONSTER_DIE_100" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_100" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_100" L5_1 = {} L5_1.config_id = 1000180 L5_1.name = "ENTER_REGION_180" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_180" L5_1.action = "action_EVENT_ENTER_REGION_180" L6_1 = {} L6_1.config_id = 1000199 L6_1.name = "TIMER_EVENT_199" L7_1 = EventType L7_1 = L7_1.EVENT_TIMER_EVENT L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_TIMER_EVENT_199" L6_1.action = "action_EVENT_TIMER_EVENT_199" L7_1 = {} L7_1.config_id = 1090001 L7_1.name = "GADGET_CREATE_90001" L8_1 = EventType L8_1 = L8_1.EVENT_GADGET_CREATE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GADGET_CREATE_90001" L7_1.action = "action_EVENT_GADGET_CREATE_90001" L7_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = true init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = 429 L6_1 = 536 L7_1 = 537 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 1717 L6_1 = 1793 L7_1 = 3038 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 180 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_93" L6_1 = "ANY_MONSTER_DIE_100" L7_1 = "ENTER_REGION_180" L8_1 = "TIMER_EVENT_199" L9_1 = "GADGET_CREATE_90001" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then L2_2 = L1_1.gadget_id_1 L3_2 = A1_2.param2 if L2_2 == L3_2 then goto lbl_12 end end L2_2 = false do return L2_2 end ::lbl_12:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_93 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = 133001090 L5_2 = "KillPZ1" L6_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_timerevent_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupReplaceable L3_2 = A0_2 L4_2 = 133001090 L5_2 = true L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 9 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : play_cutscene" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_93 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_100 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 1717 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 1267 L2_2.y = 260 L2_2.z = -1689 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 2 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 1 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.SetGadgetStateByConfigId L5_2 = A0_2 L6_2 = 3038 L7_2 = GadgetState L7_2 = L7_2.Default L4_2 = L4_2(L5_2, L6_2, L7_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ANY_MONSTER_DIE_100 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 180 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_180 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 536 L5_2 = 133001090 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 537 L5_2 = 133001090 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 429 L5_2 = 133001090 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_180 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "KillPZ1" ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_TIMER_EVENT_199 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133001088 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 1776 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_199 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 if 1717 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 0 L6_2 = A1_2.param1 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 == L3_2 then goto lbl_16 end end L2_2 = false do return L2_2 end ::lbl_16:: L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_90001 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133001088 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 1776 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_90001 = L2_1