local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 220112002 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1002001 L2_1.name = "QUEST_START_2001" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_START L2_1.event = L3_1 L2_1.source = "200804" L2_1.condition = "condition_EVENT_QUEST_START_2001" L2_1.action = "action_EVENT_QUEST_START_2001" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1002002 L3_1.name = "TIMER_EVENT_2002" L4_1 = EventType L4_1 = L4_1.EVENT_TIMER_EVENT L3_1.event = L4_1 L3_1.source = "1" L3_1.condition = "" L3_1.action = "action_EVENT_TIMER_EVENT_2002" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "point" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_2001" L5_1 = "TIMER_EVENT_2002" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "point" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_QUEST_START_2001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = 220112002 L5_2 = "1" L6_2 = 0.5 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_timerevent_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_2001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveEntityByConfigId L3_2 = A0_2 L4_2 = 220112001 L5_2 = EntityType L5_2 = L5_2.MONSTER L6_2 = 1001 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_2002 = L1_1