local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 220016901 L1_1 = {} L1_1.gadget_id_1 = 4 L2_1 = {} monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1 L3_1.npc_id = 1234 L4_1 = {} L4_1.x = 358.945 L4_1.y = -16.893 L4_1.z = 340.667 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L2_1[1] = L3_1 npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 4 L4_1 = RegionShape L4_1 = L4_1.CUBIC L3_1.shape = L4_1 L4_1 = {} L4_1.x = 40.0 L4_1.y = 20.0 L4_1.z = 10.0 L3_1.size = L4_1 L4_1 = {} L4_1.x = 343.548 L4_1.y = -19.276 L4_1.z = 356.85 L3_1.pos = L4_1 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000004 L3_1.name = "ENTER_REGION_4" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_4" L3_1.action = "" L3_1.trigger_count = 0 L3_1.forbid_guest = false L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = true init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 4 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_4" L4_1[1] = L5_1 L3_1.triggers = L4_1 L4_1 = {} L5_1 = 1 L4_1[1] = L5_1 L3_1.npcs = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = L2_2(A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 46302 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = L1_1.gadget_id_1 if L2_2 == L3_2 then L2_2 = true return L2_2 end end end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_4 = L2_1