local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = {} L0_1.group_id = 220012003 L1_1 = {} L1_1.monster_id_1 = 3006 L1_1.monster_id_2 = 3007 L1_1.monster_id_3 = 3008 L1_1.monster_id_4 = 3009 L2_1 = {} L3_1 = {} L3_1.config_id = 3001 L3_1.monster_id = 21010501 L4_1 = {} L4_1.x = -16.491 L4_1.y = 50.231 L4_1.z = 111.771 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 148.85 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.disableWander = true L3_1.pose_id = 32 L4_1 = {} L4_1.config_id = 3002 L4_1.monster_id = 21010501 L5_1 = {} L5_1.x = -14.518 L5_1.y = 50.231 L5_1.z = 114.316 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 158.1 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.disableWander = true L4_1.pose_id = 32 L5_1 = {} L5_1.config_id = 3003 L5_1.monster_id = 21020101 L6_1 = {} L6_1.x = -4.403 L6_1.y = 42.016 L6_1.z = 107.936 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 178.81 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.disableWander = true L6_1 = {} L6_1.config_id = 3004 L6_1.monster_id = 21010201 L7_1 = {} L7_1.x = -6.865 L7_1.y = 42.016 L7_1.z = 98.092 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 80.3 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.disableWander = true L7_1 = {} L7_1.config_id = 3005 L7_1.monster_id = 21010201 L8_1 = {} L8_1.x = -4.471 L8_1.y = 42.017 L8_1.z = 95.525 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.disableWander = true L8_1 = {} L8_1.config_id = 3006 L8_1.monster_id = 21010301 L9_1 = {} L9_1.x = 27.71 L9_1.y = 42.016 L9_1.z = 130.765 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 3007 L9_1.monster_id = 21010301 L10_1 = {} L10_1.x = 27.593 L10_1.y = 42.016 L10_1.z = 131.913 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L10_1 = {} L10_1.config_id = 3008 L10_1.monster_id = 21010201 L11_1 = {} L11_1.x = 25.21 L11_1.y = 42.017 L11_1.z = 130.677 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L11_1 = {} L11_1.config_id = 3009 L11_1.monster_id = 21010201 L12_1 = {} L12_1.x = 24.899 L12_1.y = 42.017 L12_1.z = 131.878 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 3010 L3_1.gadget_id = 70220010 L4_1 = {} L4_1.x = 5.824 L4_1.y = 42.07 L4_1.z = 109.103 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 187.2 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 3011 L4_1.gadget_id = 70220010 L5_1 = {} L5_1.x = 5.7 L5_1.y = 42.017 L5_1.z = 98.238 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 185.7 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 3012 L5_1.gadget_id = 70220010 L6_1 = {} L6_1.x = -4.525 L6_1.y = 42.017 L6_1.z = 98.275 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 158.7 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 3013 L6_1.gadget_id = 70220004 L7_1 = {} L7_1.x = -16.993 L7_1.y = 42.016 L7_1.z = 109.493 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 229.534 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 3014 L7_1.gadget_id = 70220004 L8_1 = {} L8_1.x = -13.296 L8_1.y = 42.016 L8_1.z = 109.38 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 102.081 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 3015 L8_1.gadget_id = 70220004 L9_1 = {} L9_1.x = -19.6 L9_1.y = 44.16 L9_1.z = 109.6 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 270.0 L9_1.y = 270.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 3016 L9_1.gadget_id = 70220004 L10_1 = {} L10_1.x = -19.4 L10_1.y = 47.5 L10_1.z = 109.5 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 270.0 L10_1.y = 270.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L10_1 = {} L10_1.config_id = 3017 L10_1.gadget_id = 70220004 L11_1 = {} L11_1.x = -19.4 L11_1.y = 50.5 L11_1.z = 109.555 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 270.0 L11_1.y = 270.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L11_1 = {} L11_1.config_id = 3018 L11_1.gadget_id = 70220004 L12_1 = {} L12_1.x = -19.5 L12_1.y = 50.8 L12_1.z = 112.8 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 270.0 L12_1.y = 270.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 10 L12_1 = {} L12_1.config_id = 3019 L12_1.gadget_id = 70220005 L13_1 = {} L13_1.x = -15.553 L13_1.y = 50.231 L13_1.z = 113.697 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 14.678 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 10 L13_1 = {} L13_1.config_id = 3020 L13_1.gadget_id = 70900201 L14_1 = {} L14_1.x = 55.028 L14_1.y = 44.18 L14_1.z = 120.913 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 158.838 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 L2_1[11] = L13_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 11 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 5 L4_1 = {} L4_1.x = 58.92 L4_1.y = 42.017 L4_1.z = 121.096 L3_1.pos = L4_1 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000001 L3_1.name = "ANY_MONSTER_DIE_1" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_1" L4_1 = {} L4_1.config_id = 1000010 L4_1.name = "ANY_MONSTER_DIE_10" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_10" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_10" L5_1 = {} L5_1.config_id = 1000011 L5_1.name = "ENTER_REGION_11" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_11" L5_1.action = "action_EVENT_ENTER_REGION_11" L5_1.forbid_guest = false L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = true init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = 3001 L6_1 = 3002 L7_1 = 3003 L8_1 = 3004 L9_1 = 3005 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 3010 L6_1 = 3011 L7_1 = 3012 L8_1 = 3013 L9_1 = 3014 L10_1 = 3015 L11_1 = 3016 L12_1 = 3017 L13_1 = 3018 L14_1 = 3019 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L4_1[10] = L14_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 11 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_1" L6_1 = "ANY_MONSTER_DIE_10" L7_1 = "ENTER_REGION_11" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 4 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.monster_id_1 L4_2.config_id = L5_2 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.monster_id_2 L4_2.config_id = L5_2 L4_2.delay_time = 0.5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.monster_id_3 L4_2.config_id = L5_2 L4_2.delay_time = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.monster_id_4 L4_2.config_id = L5_2 L4_2.delay_time = 1.5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = -4 L2_2.y = 42 L2_2.z = 107 L3_2 = ScriptLib L3_2 = L3_2.ScenePlaySound L4_2 = A0_2 L5_2 = {} L5_2.play_pos = L2_2 L5_2.sound_name = "LevelHornSound001" L5_2.play_type = 1 L5_2.is_broadcast = false L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.ShowReminder L4_2 = A0_2 L5_2 = 1005 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ANY_MONSTER_DIE_1 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_10 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 220012004 L5_2 = 17 L6_2 = GadgetState L6_2 = L6_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 3020 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 48 L2_2.y = 45 L2_2.z = 120 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 3 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ANY_MONSTER_DIE_10 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 11 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_11 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220012003 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 3020 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_11 = L2_1