local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 201017015 L1_1 = {} L2_1 = {} L2_1.config_id = 15001 L2_1.monster_id = 20011101 L3_1 = {} L3_1.x = -91.736 L3_1.y = 117.568 L3_1.z = 107.713 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 301.167 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 15002 L3_1.monster_id = 20010901 L4_1 = {} L4_1.x = -89.533 L4_1.y = 117.566 L4_1.z = 110.755 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 301.167 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 15004 L2_1.gadget_id = 70220036 L3_1 = {} L3_1.x = -95.962 L3_1.y = 118.648 L3_1.z = 111.402 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 334.337 L3_1.y = 111.552 L3_1.z = 347.407 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 15006 L3_1.gadget_id = 70900201 L4_1 = {} L4_1.x = -87.153 L4_1.y = 117.508 L4_1.z = 108.76 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 15009 L4_1.gadget_id = 70900202 L5_1 = {} L5_1.x = -96.696 L5_1.y = 119.528 L5_1.z = 111.998 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 15005 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 12 L3_1 = {} L3_1.x = -90.621 L3_1.y = 117.538 L3_1.z = 107.294 L2_1.pos = L3_1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1015003 L2_1.name = "ANY_MONSTER_DIE_15003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_15003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_15003" L3_1 = {} L3_1.config_id = 1015005 L3_1.name = "ENTER_REGION_15005" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_15005" L3_1.action = "action_EVENT_ENTER_REGION_15005" L4_1 = {} L4_1.config_id = 1015007 L4_1.name = "ANY_GADGET_DIE_15007" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_GADGET_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_GADGET_DIE_15007" L4_1.action = "action_EVENT_ANY_GADGET_DIE_15007" L5_1 = {} L5_1.config_id = 1015008 L5_1.name = "VARIABLE_CHANGE_15008" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "deathCount" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_15008" L5_1.action = "action_EVENT_VARIABLE_CHANGE_15008" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "deathCount" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 15006 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 15001 L8_1 = 15002 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.monsters = L6_1 L6_1 = {} L7_1 = 15004 L8_1 = 15009 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.gadgets = L6_1 L6_1 = {} L7_1 = 15005 L6_1[1] = L7_1 L5_1.regions = L6_1 L6_1 = {} L7_1 = "ANY_MONSTER_DIE_15003" L8_1 = "ENTER_REGION_15005" L9_1 = "ANY_GADGET_DIE_15007" L10_1 = "VARIABLE_CHANGE_15008" L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_15003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "deathCount" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_15003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 15005 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_15005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 201017015 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_15005 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 15004 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_15007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "deathCount" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 15009 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_15007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "deathCount" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_15008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 15006 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "deathCount" L5_2 = 1 L6_2 = 201017013 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_15008 = L1_1