local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 201005001 L1_1 = {} L1_1.gadget_id_1 = 1001 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1001 L3_1.gadget_id = 70211001 L4_1 = {} L4_1.x = -27.133 L4_1.y = -6.4 L4_1.z = 19.198 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 4 L3_1.chest_drop_id = 1010900 L3_1.drop_count = 1 L3_1.isOneoff = true L3_1.room = 1 L4_1 = {} L4_1.config_id = 1002 L4_1.gadget_id = 70211001 L5_1 = {} L5_1.x = 26.799 L5_1.y = -6.4 L5_1.z = 13.79 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 270.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 4 L4_1.chest_drop_id = 1010900 L4_1.drop_count = 1 L4_1.isOneoff = true L4_1.room = 1 L5_1 = {} L5_1.config_id = 1003 L5_1.gadget_id = 70211011 L6_1 = {} L6_1.x = 1.697 L6_1.y = -8.4 L6_1.z = 24.098 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 270.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 8 L5_1.chest_drop_id = 1011000 L5_1.drop_count = 1 L5_1.isOneoff = true L5_1.room = 1 L6_1 = {} L6_1.config_id = 1004 L6_1.gadget_id = 70211011 L7_1 = {} L7_1.x = -23.956 L7_1.y = -6.4 L7_1.z = -2.951 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 8 L6_1.chest_drop_id = 1011000 L6_1.drop_count = 1 L6_1.isOneoff = true L6_1.room = 1 L7_1 = {} L7_1.config_id = 1005 L7_1.gadget_id = 70211021 L8_1 = {} L8_1.x = -9.897 L8_1.y = -8.4 L8_1.z = 24.892 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 180.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 13 L7_1.chest_drop_id = 1011100 L7_1.drop_count = 1 L7_1.isOneoff = true L7_1.room = 1 L8_1 = {} L8_1.config_id = 1006 L8_1.gadget_id = 70211021 L9_1 = {} L9_1.x = 25.726 L9_1.y = -6.4 L9_1.z = 32.661 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 180.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 13 L8_1.chest_drop_id = 1011100 L8_1.drop_count = 1 L8_1.isOneoff = true L8_1.room = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 6 L4_1 = {} L4_1.x = -4.278 L4_1.y = -3.155 L4_1.z = -41.092 L3_1.pos = L4_1 L3_1.room = 1 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000001 L3_1.name = "ENTER_REGION_1" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_1" L3_1.action = "" L3_1.trigger_count = 0 L3_1.forbid_guest = false L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = true init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 1001 L6_1 = 1002 L7_1 = 1003 L8_1 = 1004 L9_1 = 1005 L10_1 = 1006 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 1 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_1" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = L2_2(A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 41503 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 ~= L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 37503 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 ~= L3_2 then goto lbl_35 end end L2_2 = A1_2.param1 L3_2 = L1_1.gadget_id_1 if L2_2 == L3_2 then L2_2 = true return L2_2 end end ::lbl_35:: L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_1 = L2_1