local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 201004904 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 4 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 3.1 L3_1 = {} L3_1.x = 13.97 L3_1.y = 0.0 L3_1.z = 7.338 L2_1.pos = L3_1 L2_1.room = 100402 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000004 L2_1.name = "ENTER_REGION_4" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_4" L2_1.action = "" L2_1.trigger_count = 0 L2_1.forbid_guest = false L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 4 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_4" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = (A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 48606 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 == L3_2 then L2_2 = A1_2.param1 if L2_2 == 4 then L2_2 = true return L2_2 end end end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_4 = L1_1