local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 72199 L0_1.ActorAlias = "72199" L1_1 = {} L1_1.q7219901 = 7219901 L1_1.q7219905 = 7219905 L1_1.q7219902 = 7219902 L1_1.q7219903 = 7219903 L1_1.q7219904 = 7219904 L1_1.q7219906 = 7219906 L1_1.q7219907 = 7219907 L1_1.q7219909 = 7219909 L1_1.q7219910 = 7219910 L1_1.q7219911 = 7219911 L1_1.q7219912 = 7219912 L1_1.q7219913 = 7219913 L1_1.q7219914 = 7219914 L1_1.q7219915 = 7219915 L1_1.q7219916 = 7219916 L1_1.q7219917 = 7219917 L1_1.q7219918 = 7219918 L1_1.q7219919 = 7219919 L1_1.q7219920 = 7219920 L1_1.q7219921 = 7219921 L1_1.q7219922 = 7219922 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3167 L2_1.alias = "Npc3167" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72109_1" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3167DataStartA = L2_1 L2_1 = {} L2_1.id = 3167 L2_1.alias = "Npc3167" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72109_6" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3167DataBackWait = L2_1 L2_1 = {} L2_1.id = 3154 L2_1.alias = "Npc3154" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q72199MuraEriBba" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3154Data = L2_1 L2_1 = {} L2_1.id = 20330 L2_1.alias = "Npc20330" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72109_7" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc20330DataLock1In = L2_1 L2_1 = {} L2_1.id = 3155 L2_1.alias = "Npc3155" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72109_4" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3155DataIslandWait = L2_1 L2_1 = {} L2_1.id = 3155 L2_1.alias = "Npc3155" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72109_9" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3155DataLocked2nd = L2_1 L2_1 = {} L2_1.id = 20332 L2_1.alias = "Npc20332" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q72199Kairagi" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc20332Data = L2_1 L2_1 = {} L2_1.id = 20331 L2_1.alias = "Npc20331" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q72199Rounin1" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc20331Data = L2_1 L2_1 = {} L2_1.id = 3155 L2_1.alias = "Npc3155" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q72199Treasure" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3155DataTreasure = L2_1 L2_1 = {} L2_1.id = 3155 L2_1.alias = "Npc3155" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q72199HomeNiro" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3155DataHome = L2_1 L2_1 = {} L2_1.id = 20330 L2_1.alias = "Npc20330" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q72199NiroPreTrans" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc20330DataLock1Out = L2_1 L2_1 = {} L2_1.id = 1005 L2_1.alias = "Paimon" L2_1.script = "Actor/Quest/Q352/Paimon" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.PaimonData = L2_1 L2_1 = {} L2_1.id = 3155 L2_1.alias = "Npc3155" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q72199LockOpen2Niro" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3155DataLocked2ndOut = L2_1 L2_1 = {} L2_1.id = 3155 L2_1.alias = "Npc3155" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72109_8" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3155DataIslandAdd = L2_1 L2_1 = {} L2_1.id = 3158 L2_1.alias = "Npc3158" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q72199OguraYuAdded" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3158Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 721999901 L3_1.audioEvtName = "" L3_1.duration = 5 L2_1[1] = L3_1 L1_1.NarratorTable = L2_1 L2_1 = {} L2_1.alias = "Q72199Trigger" L2_1.script = "Actor/Gadget/Q72199Trigger" L2_1.id = 70900002 L3_1 = {} L4_1 = {} L4_1.x = -1758.846 L4_1.y = 200.658 L4_1.z = -4116.698 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Q72199Trigger_ = L2_1 L0_1.Datas = L1_1 return L0_1