local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 72158 L0_1.ActorAlias = "72158" L1_1 = {} L1_1.q7215808 = 7215808 L1_1.q7215806 = 7215806 L1_1.q7215801 = 7215801 L1_1.q7215810 = 7215810 L1_1.q7215813 = 7215813 L1_1.q7215811 = 7215811 L1_1.q7215815 = 7215815 L1_1.q7215816 = 7215816 L1_1.q7215812 = 7215812 L1_1.q7215814 = 7215814 L1_1.q7215802 = 7215802 L1_1.q7215807 = 7215807 L1_1.q7215803 = 7215803 L1_1.q7215809 = 7215809 L1_1.q7215804 = 7215804 L1_1.q7215805 = 7215805 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3180 L2_1.alias = "Npc3180" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3180Data = L2_1 L2_1 = {} L2_1.id = 3181 L2_1.alias = "Npc3181" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3181Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 721589901 L3_1.audioEvtName = "" L3_1.duration = 3 L2_1[1] = L3_1 L1_1.Paimon01 = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 721589902 L3_1.audioEvtName = "" L3_1.duration = 3 L4_1 = {} L4_1.dialogID = 721589903 L4_1.audioEvtName = "" L4_1.duration = 3 L5_1 = {} L5_1.dialogID = 721589904 L5_1.audioEvtName = "" L5_1.duration = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.Paimon02 = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 721589905 L3_1.audioEvtName = "" L3_1.duration = 3 L4_1 = {} L4_1.dialogID = 721589906 L4_1.audioEvtName = "" L4_1.duration = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.Paimon03 = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 721589907 L3_1.audioEvtName = "" L3_1.duration = 3 L4_1 = {} L4_1.dialogID = 721589908 L4_1.audioEvtName = "" L4_1.duration = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.Paimon04 = L2_1 L2_1 = {} L3_1 = CutsceneType L3_1 = L3_1.TIME_LINE_PREFAB L2_1.type = L3_1 L2_1.castListPath = "" L2_1.resPath = "" L2_1.canSkip = false L3_1 = CutsceneInitPosType L3_1 = L3_1.FREE L2_1.startPosType = L3_1 L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.startOffset = L3_1 L2_1.keepCamera = false L1_1.CutsceneData = L2_1 L0_1.Datas = L1_1 return L0_1