local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 72110 L0_1.ActorAlias = "72110" L1_1 = {} L1_1.q7211001 = 7211001 L1_1.q7211002 = 7211002 L1_1.q7211003 = 7211003 L1_1.q7211004 = 7211004 L1_1.q7211005 = 7211005 L1_1.q7211006 = 7211006 L1_1.q7211009 = 7211009 L1_1.q7211014 = 7211014 L1_1.q7211007 = 7211007 L1_1.q7211015 = 7211015 L1_1.q7211008 = 7211008 L1_1.q7211010 = 7211010 L1_1.q7211011 = 7211011 L1_1.q7211012 = 7211012 L1_1.q7211013 = 7211013 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 20297 L2_1.alias = "Npc20297" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20297Data = L2_1 L2_1 = {} L2_1.id = 20298 L2_1.alias = "Npc20298" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20298Data = L2_1 L2_1 = {} L2_1.id = 20299 L2_1.alias = "Npc20299" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20299Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q3_72110_3" L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.NewTransfrom = L2_1 L0_1.Points = L1_1 return L0_1