local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 70010 L0_1.ActorAlias = "70010" L1_1 = {} L1_1.q7001001 = 7001001 L1_1.q7001003 = 7001003 L1_1.q7001004 = 7001004 L1_1.q7001005 = 7001005 L1_1.q7001008 = 7001008 L1_1.q7001009 = 7001009 L1_1.q7001010 = 7001010 L1_1.q7001011 = 7001011 L1_1.q7001012 = 7001012 L1_1.q7001013 = 7001013 L1_1.q7001014 = 7001014 L1_1.q7001015 = 7001015 L1_1.q7001002 = 7001002 L1_1.q7001006 = 7001006 L1_1.q7001007 = 7001007 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1409 L2_1.alias = "Npc1409" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20601CyrusPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1409Data = L2_1 L2_1 = {} L2_1.id = 1523 L2_1.alias = "Npc1523" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q70010Jose" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1523Data = L2_1 L2_1 = {} L2_1.id = 1644 L2_1.alias = "Npc1644" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q70010Helen" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1644Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 700100190 L3_1.audioEvtName = "" L3_1.duration = 4 L4_1 = {} L4_1.dialogID = 700100191 L4_1.audioEvtName = "" L4_1.duration = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.NarratorTable = L2_1 L2_1 = {} L2_1.alias = "Q70010Trigger" L2_1.script = "Actor/Gadget/Q70010Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q70010ChurchArea" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q70010Trigger_ = L2_1 L0_1.Datas = L1_1 return L0_1