local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 41144 L0_1.ActorAlias = "41144" L1_1 = {} L1_1.q4114404 = 4114404 L1_1.q4114401 = 4114401 L1_1.q4114402 = 4114402 L1_1.q4114403 = 4114403 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 30027 L2_1.alias = "Npc30027" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "EQ41144_NPCBorn" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc30027Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 411440901 L3_1.audioEvtName = "" L3_1.duration = 4 L4_1 = {} L4_1.dialogID = 411440902 L4_1.audioEvtName = "" L4_1.duration = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.CountDownFailReminder = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 411441001 L3_1.audioEvtName = "" L3_1.duration = 4 L4_1 = {} L4_1.dialogID = 411441002 L4_1.audioEvtName = "" L4_1.duration = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.WatcherFailReminder = L2_1 L0_1.Datas = L1_1 return L0_1