local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 372 L0_1.ActorAlias = "372" L1_1 = {} L1_1.q37201 = 37201 L1_1.q37202 = 37202 L1_1.q37203 = 37203 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 3730101 L2_1.audioEvtName = "" L2_1.duration = 5.5 L3_1 = {} L3_1.dialogID = 3730102 L3_1.audioEvtName = "" L3_1.duration = 4.2 L4_1 = {} L4_1.dialogID = 3730103 L4_1.audioEvtName = "" L4_1.duration = 3.2 L5_1 = {} L5_1.dialogID = 3730104 L5_1.audioEvtName = "" L5_1.duration = 5.5 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.NarratorFlow = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.canSkip = true L1_1.castListPath = "Cs_CastList_Q372" L1_1.resPath = "ART/Cutscene/Cs_MDAQ040_VentiShow_Convert" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L1_1.entityBan = "37201_Dialog" L1_1.fadeInDuration = 0.0 L0_1.VentiShowCfg = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.canSkip = true L1_1.castListPath = "Cs_CastList_Q372" L1_1.resPath = "ART/Cutscene/Cs_MDAQ41_CleanTear_Convert" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L1_1.keepCamera = true L1_1.entityBan = "37201_Dialog" L1_1.fadeInDuration = 0.0 L0_1.PurifyTearCfg = L1_1 L1_1 = {} L1_1.Wendy = "WendyNew" L1_1.WendyScript = "Actor/Quest/Q376/WendyNew" L1_1.WendyID = 1160 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372WendyShow" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372WendyShow" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372WendyiDis" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.desPos = L2_1 L0_1.WendyData = L1_1 L1_1 = {} L1_1.Npc1 = "NPC10038" L1_1.Npc2 = "NPC10039" L1_1.Npc3 = "NPC10040" L1_1.Npc4 = "NPC10041" L1_1.Npc5 = "NPC10042" L1_1.NPCScript = "Actor/Npc/TempNPC" L1_1.Npc1ID = 10038 L1_1.Npc2ID = 10039 L1_1.Npc3ID = 10040 L1_1.Npc4ID = 10041 L1_1.Npc5ID = 10042 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience01Vile" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Npc1Pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience01Vile" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Npc1Dir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience02Alfry" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Npc2Pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience02Alfry" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Npc2Dir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience03Huf" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Npc3Pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience03Huf" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Npc3Dir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience04Pat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Npc4Pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience04Pat" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Npc4Dir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience05Sol" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.Npc5Pos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q372Audience05Sol" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.Npc5Dir = L2_1 L0_1.NPCData = L1_1 return L0_1