local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 22049 L0_1.ActorAlias = "22049" L1_1 = {} L1_1.q2204901 = 2204901 L1_1.q2204902 = 2204902 L1_1.q2204903 = 2204903 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3035 L2_1.alias = "Npc3035" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3035Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 220499901 L3_1.audioEvtName = "" L3_1.duration = 5 L4_1 = {} L4_1.dialogID = 220499902 L4_1.audioEvtName = "" L4_1.duration = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.NarratorTable = L2_1 L0_1.Datas = L1_1 return L0_1