local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 22027 L0_1.ActorAlias = "22027" L1_1 = {} L1_1.q2202701 = 2202701 L1_1.q2202702 = 2202702 L1_1.q2202703 = 2202703 L1_1.q2202705 = 2202705 L1_1.q2202704 = 2202704 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3045 L2_1.alias = "Npc3045" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3045Data = L2_1 L2_1 = {} L2_1.id = 3001 L2_1.alias = "Npc3001" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3001Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q22027Trigger" L2_1.script = "Actor/Gadget/Q22027Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q2202701xiangtai" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q22027Trigger_ = L2_1 L0_1.Datas = L1_1 return L0_1