local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 21022 L0_1.ActorAlias = "21022" L1_1 = {} L1_1.q2102290 = 2102290 L1_1.q2102202 = 2102202 L1_1.q2102203 = 2102203 L1_1.q2102204 = 2102204 L1_1.q2102205 = 2102205 L1_1.q2102206 = 2102206 L1_1.q2102207 = 2102207 L1_1.q2102208 = 2102208 L1_1.q2102209 = 2102209 L1_1.q2102210 = 2102210 L1_1.q2102211 = 2102211 L1_1.q2102212 = 2102212 L1_1.q2102213 = 2102213 L1_1.q2102214 = 2102214 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Alias = "Npc2211" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 2211 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q21022_SorayaPos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.BornPos01 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q21022_SorayaPos" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.BornDir01 = L2_1 L0_1.Npc2211Data = L1_1 return L0_1