local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20601 L0_1.ActorAlias = "20601" L1_1 = {} L1_1.q2060101 = 2060101 L1_1.q2060102 = 2060102 L1_1.q2060103 = 2060103 L1_1.q2060104 = 2060104 L1_1.q2060105 = 2060105 L1_1.q2060106 = 2060106 L1_1.q2060107 = 2060107 L1_1.q2060108 = 2060108 L1_1.q2060109 = 2060109 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1409 L2_1.alias = "Npc1409" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20601CyrusPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1409Data = L2_1 L2_1 = {} L2_1.id = 1413 L2_1.alias = "Npc1413" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20601JackRescue" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1413Data = L2_1 L2_1 = {} L2_1.id = 1413 L2_1.alias = "Npc1413" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20601JackHide" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1413Data2 = L2_1 L0_1.Npcs = L1_1 return L0_1